Game ideas at the moment:
- recycling existing ruins (for survival? ruined world? idk)
- story might be that the world has imploded and you are controlling a wall-e like robot that can rebuild but must use the ruins of the old world
- could be interesting to include both passive and active enemy types
- various kinds of simple resources (plastic, metal, tech, etc)
- passive enemies could be tile hazards (toxic waste, radioactive materials, water)
- active enemies could require building in "protected zones" (crawler creatures that can move past 1 gap hazards, fliers that can move past multiple gaps, basic creeps that can be dispatched with simple traps)
- end goal is to build a safe town for the last humans left or to simply allow something like a simple green plant to grow (think protecting trees or wildlife)
- recycling your own pieces (something like a max-quantity of sets or pieces that can be adjusted)
- some other game?