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Sampling, global locations, and UI improvements
- #30
#30
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mberg
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onaio/truecover:master
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feb3-cleanup
onaio/truecover:feb3-cleanup
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Feb 5, 2026
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Sampling, global locations, and UI improvements
#30
mberg
merged 14 commits into
master
onaio/truecover:master
from
feb3-cleanup
onaio/truecover:feb3-cleanup
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Commits on Feb 4, 2026
Simplify round creation, auto-create coverage pixels on area add
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Restore All Rounds filter, default to it when rounds exist
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Fix pixel enrichment: UUID lookup, correct pixel queries, population cache
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Add buildings_per_pixel option to pixel sampling
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Preserve map viewport when toggling map mode
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Add building count indicator, backup pixel sampling, UI fixes
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Make locations global — remove campaign_id from locations table
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Move pixel quadkey label to top-left corner
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Fix migration: drop materialized view before column, drop stale constraint
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Reduce building fill opacity to 0.1 so outlines are prominent
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Create coverage for existing buildings when importing to a new campaign
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Fix sampled buildings display: cast rounds to text for MVT, use version=0 for coverage
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Add campaign_id filter to sampled pixel counts, add sampled/pixel column to table
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Add replacement pixel planning notes
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