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Security: ontola/gamenight

SECURITY.md

Security scope

This developer preview is a local runtime, not an internet-facing game server. The daemon listens on loopback by default. Do not expose its control protocol on an untrusted network: overlay clients are trusted to control the party. Per-launch game tokens are not authentication for arbitrary remote users.

The character studio is opt-in (--studio). It permits local profile edits and seat claims from devices on a trusted LAN. It has no account login and must not be deployed as a public web service. The daemon address is configured by the host, never chosen by an incoming browser request.

Please do not include secrets or personal data in public bug reports. Report vulnerabilities privately through the repository's Security tab on GitHub.

There aren't any published security advisories