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With a full deck the runtime of the game can be enormous.
Shuffling the player's hand is pretty effective at breaking gameplay cycles.
This changes the expected runtime from "unbearable" with 4 suits to "reasonable" with even 15 suits.

This also would allow for a paragraph on flow control and is an interesting type of deadlock preventing deadlock.

With a full deck the runtime of the game can be enormous.
Shuffling the player's hand is pretty effective at breaking gameplay cycles.
This changes the expected runtime from "unbearable" with 4 suits to "reasonable" with even 15 suits.

This also would allow for a paragraph on flow control and is an interesting type of deadlock.
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