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vk_video_samples
Public- Sample implementing several rendering methods for 3D gaussian splatting
- Sample that uses VK_NV_cluster_acceleration_structure to animate meshes for ray tracing
- Sample for cluster-based continuous level of detail rasterization or ray tracing
- Sample for adaptive triangle tessellation in ray tracing
vk_minimal_latest
Publicvk_gltf_renderer
PublicRendering glTF scenes with ray tracer and raster (Vulkan)- Ray tracing glTF scene with Vulkan
gl_vk_supersampled
Public archivegl_vk_chopper
Public archivegl_vk_threaded_cadscene
Public archivevk_raytrace_displacement
Public archivevk_displacement_micromaps
Public archivevk_offline
Public- Sample showcasing lifetime management and resource transfers in Vulkan
vk_ddisplay
Public- Vulkan sample on VK_EXT_device_generated_commands and NV extension