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[Dev] Sessions will now sync with the server at the start of every 5 waves #4808

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@frutescens frutescens commented Nov 6, 2024

What are the changes the user will see?

None, ideally.

Why am I making these changes?

Requested.

What are the changes from a developer perspective?

The updateAll function call found in encounter-phase had a conditional to determine whether the game should sync to the server or not. The modulo used to use 10; now it uses 5.

How to test the changes?

  1. Play 5 waves.
  2. Change devices when starting a new wave.
  3. New device should have progress up to the 6th wave.

Checklist

  • I'm using beta as my base branch
  • There is no overlap with another PR?
  • The PR is self-contained and cannot be split into smaller PRs?
  • Have I provided a clear explanation of the changes?
  • Have I considered writing automated tests for the issue?
  • If I have text, did I make it translatable and add a key in the English locale file(s)?
  • Have I tested the changes (manually)?
    • Are all unit tests still passing? (npm run test)

@frutescens frutescens added Miscellaneous Changes that don't fit under any other label Lead Dev Review Lead Dev Review is required labels Nov 6, 2024
@frutescens frutescens requested a review from a team as a code owner November 6, 2024 23:07
@frutescens frutescens changed the title [Dev] Sessions will now sync with the server at the start of every wave [Dev] Sessions will now sync with the server at the start of every 5 waves Nov 6, 2024
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@MokaStitcher MokaStitcher left a comment

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Approving but we should be waiting on Walker's / Pancakes' final go-ahead before merging

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