[Dev] Sessions will now sync with the server at the start of every 5 waves #4808
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What are the changes the user will see?
None, ideally.
Why am I making these changes?
Requested.
What are the changes from a developer perspective?
The updateAll function call found in encounter-phase had a conditional to determine whether the game should sync to the server or not. The modulo used to use 10; now it uses 5.
How to test the changes?
Checklist
beta
as my base branchnpm run test
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