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sound emitter pool, fx_coin_pool now use type reset on is ApplicationStarts
add type AdditiveSceneLoaded in enum ResetType , behaviour of AdditiveSceneLoaded same as SceneLoaded but because scene flow introduce of foundation using LoadSceneMode.Additive so if type resetOn is SceneLoaded (load scene by LoadSceneMode.Single) not work correctly
fix pool issue not destroy instance created when pool reset
correct the corresponding behavior where ResetType is used when adding AdditiveSceneLoaded