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2.3.6

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@aprius aprius released this 21 Dec 08:40
· 732 commits to main since this release

Changed

  • sound emitter pool, fx_coin_pool now use type reset on is ApplicationStarts
  • add type AdditiveSceneLoaded in enum ResetType , behaviour of AdditiveSceneLoaded same as SceneLoaded but because scene flow introduce of foundation using LoadSceneMode.Additive so if type resetOn is SceneLoaded (load scene by LoadSceneMode.Single) not work correctly

image

  • fix pool issue not destroy instance created when pool reset
  • correct the corresponding behavior where ResetType is used when adding AdditiveSceneLoaded