Releases: pancake-llc/foundation
Releases · pancake-llc/foundation
2.0.18
Change:
- cancel tween for UIButton when destroy button
- value of allowMultipleClick default was change from true to false
- fix drawer scriptable event iap no param
- add reduce context menu project window
- add reduce context menu in hierarchy
- refactor menu create scriptable
- fix version define correctly for IAP
- add ScriptableListVector2
2.0.17
2.0.16
- Change
- Call set timestamp at first time open app
- Remove case check internet in window
- Fix draw scriptable event func
- Update setting remote config
- Make minute field in notification variable public
- Add sensor
- Fix equal when value null of Optional
- Combined duration, combined ease in UIButton
- Add OnUpdate for Tween
2.0.14
2.0.10
2.0.1
Changed:
- add scale component
- add move component
- add Vibration API
2.0.0
Breaking Change
Version 2.0.0
will be completely different from what was available on 1.x.x
Please be careful before upgrading to 2.0.0
Change
- Using Scriptable Object Architecture (SOA) as part of core, Modules will be written to support the use of SOA.
- [Serializable] uses Newtonsoft and add supports for unity's built-in data types such as
Vector2
,Vector3
,Color
,Quaternion
, etc - [Advertising] is refactored using SOA
- [IAP] is refactored using SOA
- Add [Level System]
- [Notification] is refactored using SOA
- Add [Remote Config]
- Add shader UI-Unlit-Mask
- Add Sound using SOA
- Add Tracking by Adjust and Firebase
- Tween provide using brust
- [Popup] is refactored using SOA
- Add Native popup dialog
- Add GameComponent
- Add simple pool and factory
- Reduce and rename Runtime to App
- Bug fix Finder and FouldoutGroup
1.3.6
1.3.5
1.3.4
Changed:
-fix: SyncGameObjectToList adding object multiple times
-fix: check null draw version in wizard
-add: IsNullOrEmpty for dictionary
-add: add more method extension (GetOrAddComponent, IsEnabled, GetCamera)
-add: lean touch
-update: update draw field alpha for spinner item
-add: cached transform
-add: feature detect hold behavior for button
-update: mark AggressiveInlining for method in Data.cs
-fix: OnPointerExit make long click and hold behaviour not correct
-update: save directly SetFoldoutState when state change