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Releases: pancake-llc/foundation

2.5.3

31 Jan 10:28
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What's Changed

Full Changelog: 2.5.2...2.5.3

2.5.2

28 Jan 13:13
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What's Changed

  • Hot fix shortcut by @yenmoc in #101
  • Update README.md by @IAFahim in #102
  • Backup/Restore feature by @yenmoc in #103

Full Changelog: 2.5.1...2.5.2

2.5.1

17 Jan 08:56
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What's Changed

  • Scriptable Wizard window now use Ctrl + ` shortcut to open

Full Changelog: 2.4.2...2.5.0

2.5.0

17 Jan 08:20
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What's Changed

  • Show a window to ask whether to save the scene or not? by @yenmoc in #81
  • Display range slider for FloatVariable and IntVariable when use Clamped by @yenmoc in #82
  • add: hierarchy nullable attribute to ignore collect error in hierarchy by @yenmoc in #83
  • -fix: draw favorite button by @yenmoc in #84
  • -update: accepts vector3 as a replacement argument for vector2 by @yenmoc in #85
  • Warning performance when turn on ShowIconOnParent by @yenmoc in #86
  • Update Scriptable Wizard by @yenmoc in #88
  • If you try to import heart without IAP it creates error by @IAFahim in #93
  • Generic way call clear pool in editor when startup at persistent scene by @yenmoc in #97
  • -update: adjust the contrast for the component header icon for unity light theme by @yenmoc in #98
  • Add GameLoop by @yenmoc in #100

Full Changelog: 2.4.2...2.5.0

2.4.2

06 Jan 17:47
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Changed

  • Use URP instead of build-in RP
  • Improve Hierarchy (show icon, show separator row, show tree-map, show visibility, show error)
  • Update last version of tween
  • Update Wizard draw install other package
  • Add Project Auditor use for see build report
  • Hot fix bug version 2.4.1

2.3.9

23 Dec 16:04
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Changed

  • fix: typo method ToSnakeCase #66 thanks @IAFahim
  • add: LocaleTextCompositeComponent #68 provides composite feature for locale text when your data needs to be merged from many different locale texts. The number of elements in the args array must be equal to or greater than the total number of params for the entire locale

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Result

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2.3.8

23 Dec 09:39
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Changed

  • update: disable warning for source-generator
  • add: uncompressed for all source sprite of sprite atlas in menu Texture in Wizard
  • update: uncompressed all sprite in sprite atlas currently use in foundation

2.3.7

23 Dec 05:14
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Changed

  • fix: error when level system setting not found in directory #61
  • add: profile-analyzer to foundation
  • update: popup create type in wizard
  • restore: method ToSnackCase using Newtonsoft to correctly convert name
  • update: use new API FindObjectByType
  • update: locale button restore in popup setting
  • update: naming mode when create asset in property drawer
  • fix: issue pool sound emitter pre-warmed when startup from scene persistent scene when jump again main flow scene
  • update: shortcut open wizard from Shift + W to Ctrl + W #60
  • update: shortcut open quick search scriptable from Alt + 1 to Shift + 1 #60
  • update: shortcut open launcher scene from Alt + 2 to Shift + 2 #60
  • update: shortcut open menu scene from Alt + 3 to Shift + 3 #60
  • update: shortcut open gameplay scene from Alt + 4 to Shift + 4 #60
  • update: shortcut open persistent scene from Alt + 6 to Shift + 5 #60
  • add: source-generator.dll provide attribute [AutoProperty] to use feature Source Generator generate property

2.3.6

21 Dec 08:40
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Changed

  • sound emitter pool, fx_coin_pool now use type reset on is ApplicationStarts
  • add type AdditiveSceneLoaded in enum ResetType , behaviour of AdditiveSceneLoaded same as SceneLoaded but because scene flow introduce of foundation using LoadSceneMode.Additive so if type resetOn is SceneLoaded (load scene by LoadSceneMode.Single) not work correctly

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  • fix pool issue not destroy instance created when pool reset
  • correct the corresponding behavior where ResetType is used when adding AdditiveSceneLoaded

2.3.5

19 Dec 10:54
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Changed

  • add module greenery to draw object use compute shader
  • Embed the level editor into the wizard
  • Update version Notification to 2.3.0
  • Update tween 1.1.5
  • Add module grow mesh
  • Use same height for all button in wizard