Releases: pancake-llc/foundation
Releases · pancake-llc/foundation
2.5.3
2.5.2
2.5.1
What's Changed
- Scriptable Wizard window now use Ctrl + ` shortcut to open
Full Changelog: 2.4.2...2.5.0
2.5.0
What's Changed
- Show a window to ask whether to save the scene or not? by @yenmoc in #81
- Display range slider for FloatVariable and IntVariable when use Clamped by @yenmoc in #82
- add: hierarchy nullable attribute to ignore collect error in hierarchy by @yenmoc in #83
- -fix: draw favorite button by @yenmoc in #84
- -update: accepts vector3 as a replacement argument for vector2 by @yenmoc in #85
- Warning performance when turn on ShowIconOnParent by @yenmoc in #86
- Update Scriptable Wizard by @yenmoc in #88
- If you try to import heart without IAP it creates error by @IAFahim in #93
- Generic way call clear pool in editor when startup at persistent scene by @yenmoc in #97
- -update: adjust the contrast for the component header icon for unity light theme by @yenmoc in #98
- Add GameLoop by @yenmoc in #100
Full Changelog: 2.4.2...2.5.0
2.4.2
Changed
- Use URP instead of build-in RP
- Improve Hierarchy (show icon, show separator row, show tree-map, show visibility, show error)
- Update last version of tween
- Update Wizard draw install other package
- Add Project Auditor use for see build report
- Hot fix bug version 2.4.1
2.3.9
Changed
- fix: typo method
ToSnakeCase
#66 thanks @IAFahim - add:
LocaleTextCompositeComponent
#68 provides composite feature for locale text when your data needs to be merged from many different locale texts. The number of elements in the args array must be equal to or greater than the total number of params for the entire locale
Result
2.3.8
2.3.7
Changed
- fix: error when level system setting not found in directory #61
- add: profile-analyzer to foundation
- update: popup create type in wizard
- restore: method
ToSnackCase
using Newtonsoft to correctly convert name - update: use new API
FindObjectByType
- update: locale button restore in popup setting
- update: naming mode when create asset in property drawer
- fix: issue pool sound emitter pre-warmed when startup from scene persistent scene when jump again main flow scene
- update: shortcut open wizard from
Shift + W
toCtrl + W
#60 - update: shortcut open quick search scriptable from
Alt + 1
toShift + 1
#60 - update: shortcut open launcher scene from
Alt + 2
toShift + 2
#60 - update: shortcut open menu scene from
Alt + 3
toShift + 3
#60 - update: shortcut open gameplay scene from
Alt + 4
toShift + 4
#60 - update: shortcut open persistent scene from
Alt + 6
toShift + 5
#60 - add: source-generator.dll provide attribute [AutoProperty] to use feature Source Generator generate property
2.3.6
Changed
- sound emitter pool, fx_coin_pool now use type reset on is
ApplicationStarts
- add type
AdditiveSceneLoaded
in enumResetType
, behaviour of AdditiveSceneLoaded same as SceneLoaded but because scene flow introduce of foundation usingLoadSceneMode.Additive
so if type resetOn isSceneLoaded
(load scene byLoadSceneMode.Single
) not work correctly
- fix pool issue not destroy instance created when pool reset
- correct the corresponding behavior where
ResetType
is used when addingAdditiveSceneLoaded