Releases: patrickwieth/YMCA
v0.95.2
- Fixed Humvee size.
- Fixed Attackmove cursor size.
- Fixed Orca Bomber icon
- Fixed voxel aircraft husks, which caused a crash when ammo was empty or hit by emp
- Fixed shell maps
v0.95
New Features:
- UPSCALE to 48x48: This is a huge engine change. A cell of the game is no longer sized with 24x24 pixels but 48x48 pixels. This means that everything has a much better resolution. The effect is best seen for high resolution and voxel units. Old units were scaled up, improving their resolution, but this can never be as effective as having a high resolution unit in the first place. In the future all units will be replaced with high resolution versions. Because this change touches almost everything ingame, it is very likely there will be stuff forgotten or overseen, please report back if you have seen something out of proper size ratios.
- ISU 152 has a new model.
- Aurora has a new model.
- Chrono Prison has a new model.
- Scrin units got a new design, made by ElPollo/TheCommando, this comes with a new glow system underneath Scrin hover units.
- A rework of Scrin factions has begun, this aims at differentiating those more. Harbringer are now called Harvester.
- Production scaling now goes up to 50 buildings (was 20). This means 50 war factories build twice as fast as 25. In most games this should not make a difference.
- A new voxel aircraft system was introduced. At first this only rolled out to a few units, but will be applied to most aircraft if it works succesful. Voxel aircraft should have high resolution and rotate very smooth. Also Jets have afterburner animations and slow down when just idling around.
- F-22 Raptor has a voxel model.
- SU-25 Frogfoot has a voxel model.
- SU-27 Flanker has a voxel model.
- SU-47 has a voxel model.
- Carryall has a voxel model.
- Huey has a voxel model.
- Kirov has a voxel model.
- Comanche has a voxel model.
- Harrier has a voxel model.
Balancing:
- Adjusted early game build boost. In the past this applied to the first 7 buildings. Now it applies to the first 11 buildings and tech buildings are now included. So you can build those really fast, but tech buildings count as 4 buildings. So if you build a radar it is the same as in the past, but your opponents might have picked different buildings.
- China ECM Tanks were too strong after updates, especially the chainer version. Those were nerfed.
Bug Fixes:
- Fixed Rice Cooker icon
v0.95a
- buff Trooper
- Corrupter buffed
- Tripod upgrade now longer shown to factions that cannot build it
- Buzzers nerfed
- fix Aurora crash,
- Commander Tree can now be accessed with hotkey C
v0.90b
This is only a small update to 0.90a.
It fixes windows installer bug - should now work properly
It fixes Multi-Purpose Drone (was IFV) turret crash
Mini Drone has a new model.
v0.90a
New Features:
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The mod should now be called YMCA wherever it was CA in the past.
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Added Autobattle Mode. This mode is destined to become the main game mode of this mod, but at the moment is in a very early alpha stage. It can be activated via lobby options, but there is only 1 map that supports it (All that Glitters - Autobattle). The mode aims at turning the game into something like Autobattlers or Tug of War games (Direct Strike and similar games). It will be further developed with respect to feedback from players.
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Ukraine has been replaced with North Korea because it fits better in the soviet theme of trash units.
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North Korea has a new epic unit, Kim's Giant Rice Cooker.
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Iraq shifts to radiation and chemicals away from Nuclear (tanks). This change has not been reflected for all units but will happen over time for all units... (same goes for North Korea)
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New epic unit for Iraq, Gene Splicer, is a giant walker that shoots DNA altering rays.
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There is now a Radar always on feature, which gives you radar once you build up your MCV.
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More loadscreens were added.
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The Battle Fortress has a new model and has been reworked (Support Fortress replaces Missile Fortress).
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Howitzer has a new model/sprite.
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Katyusha has a new model/sprite.
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Akatsiya has a new model/sprite.
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V3 has a new model/sprite.
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Vulcan (APC) has a new model.
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Mobile Stealth Generator has a new model.
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Guardian Drone has a new model/sprite (is now Scout Drone).
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Mobile EMP has a new model/sprite.
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Apocalypse has a new model/sprite.
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IFV has a new model/sprite (and will be Multi-purpose Drone in the future).
Balancing:
- Some Scrin units did not have "biological drivers", which had the effect these could not be sniped and took no damage from radiation, now all are the same.
Bug Fixes:
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Fixed a crash with Tiberium Tree in Editor.
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Fixed a crash when opening the menu in Replays.
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Zooming is now handled properly, so that it does not look like Japanese Porn if you zoom out a lot.
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China units no longer shout out their announce message all the time, but rather once 6 seconds. If this is still annoying this will be further increased.
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Extra Small map has been fixed (oil derricks were not the same for all players).