This is a fork of the dmanning23's BulletMLLib.
We made several modification to make it compatible with Unity 4.3+:
- Using
UnityEngine
namepsaces - Using Vector2 for positions
- Added an abstract method to
Bullet.cs
to tell the game when the bullet is ready
We also fixed:
- The
times
node of therepeat
were evaluated only once, so if you were using a$rank
or$rand
it always had the same value during runtime.
It is not up to date as the current version is using async
and some .NET features that are still not available in Unity (.NET 3.5) .
This library use Equationator, an open-source library to compute mathematical string operations.
We decided to embed the .dll
file only, but you can find the whole source code on GitHub:
Disclaimer: this is NOT a Unity plugin. This is a C# engine compatible with a Unity project.
We provide a simple, powerful and fully documented plugin to integrate BulletML in your game: