Skip to content

feature: add solution on daily 11/13 KT #279

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
wants to merge 1 commit into
base: main
Choose a base branch
from

Conversation

khanh5923
Copy link
Contributor

@khanh5923 khanh5923 commented Jan 13, 2025

Hi anh/ chị, mọi người xem giúp em bài này với ạ.

Summary by CodeRabbit

  • Tests
    • Added a new Playwright test case for a Pikachu-themed game
    • Test validates game mechanics by matching Pikachu elements and checking win conditions
    • Includes interaction with game grid, player name input, and game start functionality

Copy link
Contributor

coderabbitai bot commented Jan 13, 2025

Walkthrough

A new Playwright test case for a Pikachu game has been added to the khanh5923_13.spec.ts file. The test navigates to a game URL, sets up a player name, and then systematically plays the game by matching Pikachu elements. The test is designed to interact with the game grid, clicking on Pikachu pairs and expecting a winning dialog, with built-in timeouts and wait periods to manage game interactions.

Changes

File Change Summary
daily-challenges/2024-11/13/khanh5923_13.spec.ts Added new Playwright test case 'pikachu' with game interaction logic

Sequence Diagram

sequenceDiagram
    participant Test as Playwright Test
    participant Game as Pikachu Game
    participant Dialog as Win Dialog

    Test->>Game: Navigate to Game URL
    Test->>Game: Enter Player Name
    Test->>Game: Click Start Button
    loop Match Pikachu Pairs
        Test->>Game: Click First Pikachu
        Test->>Game: Click Matching Pikachu
        Game-->>Dialog: Trigger Win Dialog
    end
    Test->>Dialog: Accept Win Dialog
Loading

Possibly related PRs

Suggested reviewers

  • minhphong306

Poem

🐰 A Pikachu test hops along the page,
Clicking squares with playful stage,
Matching pairs with rabbit-like glee,
Playwright's magic sets the game free!
Winning dialog, a digital prize! 🎮

Finishing Touches

  • 📝 Generate Docstrings (Beta)

Thank you for using CodeRabbit. We offer it for free to the OSS community and would appreciate your support in helping us grow. If you find it useful, would you consider giving us a shout-out on your favorite social media?

❤️ Share
🪧 Tips

Chat

There are 3 ways to chat with CodeRabbit:

  • Review comments: Directly reply to a review comment made by CodeRabbit. Example:
    • I pushed a fix in commit <commit_id>, please review it.
    • Generate unit testing code for this file.
    • Open a follow-up GitHub issue for this discussion.
  • Files and specific lines of code (under the "Files changed" tab): Tag @coderabbitai in a new review comment at the desired location with your query. Examples:
    • @coderabbitai generate unit testing code for this file.
    • @coderabbitai modularize this function.
  • PR comments: Tag @coderabbitai in a new PR comment to ask questions about the PR branch. For the best results, please provide a very specific query, as very limited context is provided in this mode. Examples:
    • @coderabbitai gather interesting stats about this repository and render them as a table. Additionally, render a pie chart showing the language distribution in the codebase.
    • @coderabbitai read src/utils.ts and generate unit testing code.
    • @coderabbitai read the files in the src/scheduler package and generate a class diagram using mermaid and a README in the markdown format.
    • @coderabbitai help me debug CodeRabbit configuration file.

Note: Be mindful of the bot's finite context window. It's strongly recommended to break down tasks such as reading entire modules into smaller chunks. For a focused discussion, use review comments to chat about specific files and their changes, instead of using the PR comments.

CodeRabbit Commands (Invoked using PR comments)

  • @coderabbitai pause to pause the reviews on a PR.
  • @coderabbitai resume to resume the paused reviews.
  • @coderabbitai review to trigger an incremental review. This is useful when automatic reviews are disabled for the repository.
  • @coderabbitai full review to do a full review from scratch and review all the files again.
  • @coderabbitai summary to regenerate the summary of the PR.
  • @coderabbitai generate docstrings to generate docstrings for this PR. (Beta)
  • @coderabbitai resolve resolve all the CodeRabbit review comments.
  • @coderabbitai configuration to show the current CodeRabbit configuration for the repository.
  • @coderabbitai help to get help.

Other keywords and placeholders

  • Add @coderabbitai ignore anywhere in the PR description to prevent this PR from being reviewed.
  • Add @coderabbitai summary to generate the high-level summary at a specific location in the PR description.
  • Add @coderabbitai anywhere in the PR title to generate the title automatically.

CodeRabbit Configuration File (.coderabbit.yaml)

  • You can programmatically configure CodeRabbit by adding a .coderabbit.yaml file to the root of your repository.
  • Please see the configuration documentation for more information.
  • If your editor has YAML language server enabled, you can add the path at the top of this file to enable auto-completion and validation: # yaml-language-server: $schema=https://coderabbit.ai/integrations/schema.v2.json

Documentation and Community

  • Visit our Documentation for detailed information on how to use CodeRabbit.
  • Join our Discord Community to get help, request features, and share feedback.
  • Follow us on X/Twitter for updates and announcements.

Copy link

Copy link
Contributor

@coderabbitai coderabbitai bot left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Actionable comments posted: 5

📜 Review details

Configuration used: CodeRabbit UI
Review profile: ASSERTIVE
Plan: Pro

📥 Commits

Reviewing files that changed from the base of the PR and between dff2035 and 4e09c29.

📒 Files selected for processing (1)
  • daily-challenges/2024-11/13/khanh5923_13.spec.ts (1 hunks)

Comment on lines +4 to +7
test('pikachu', async ({page}) => {
await page.goto('https://material.playwrightvn.com/games/002-pikachu.html');
await page.fill(`//input[@id='playerName']`,`khanh5923_13`);
await page.click(`//button[@onclick='startGame()']`);
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Improve test maintainability and reliability

  1. Move configuration to test fixtures or environment variables:
const TEST_CONFIG = {
  gameUrl: 'https://material.playwrightvn.com/games/002-pikachu.html',
  playerName: 'khanh5923_13'
};
  1. Replace XPath selectors with more maintainable data-testid or CSS selectors:
-await page.fill(`//input[@id='playerName']`,`khanh5923_13`);
-await page.click(`//button[@onclick='startGame()']`);
+await page.fill('#playerName', TEST_CONFIG.playerName);
+await page.getByRole('button', { name: 'Start Game' }).click();

Comment on lines +8 to +12
const maxNumberOfPikachu = await page.locator(`//div[@id='grid']//div[@class="outer"]`).count();
page.on('dialog', async (dialog) => {
expect(dialog.message()).toBe('Bạn đã thắng cuộc!');
await dialog.accept();
})
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

⚠️ Potential issue

Add proper game initialization checks and error handling

  1. Move dialog handler setup before game start to catch all possible dialogs
  2. Add error handling for unexpected dialogs
  3. Verify game grid is properly loaded
// Add before game start
await page.waitForSelector('#grid', { state: 'visible' });
page.on('dialog', async (dialog) => {
  const message = dialog.message();
  if (message === 'Bạn đã thắng cuộc!') {
    await dialog.accept();
  } else {
    console.warn(`Unexpected dialog: ${message}`);
    await dialog.dismiss();
  }
});

Comment on lines +13 to +19
for (let i = 1; i <= maxNumberOfPikachu/2; i++) {
const firstPikachu = page.locator(`//div[@id='grid']//div[@class="outer"][1]`);
const textPikachuSelected = await firstPikachu.textContent();
await firstPikachu.click();
await page.click(`//div[@id='grid']//div[@class="outer" and text()='${textPikachuSelected}']`);
await page.waitForTimeout(1000);
}
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🛠️ Refactor suggestion

Improve game interaction reliability

The current implementation has several potential issues:

  1. Always clicking the first element might not work if matches are removed
  2. Hardcoded waits can cause test flakiness
  3. No verification that matches were successful

Consider this more robust approach:

async function findAndClickMatch(page: Page) {
  const grid = page.locator('#grid');
  const elements = await grid.locator('.outer').all();
  
  for (const element of elements) {
    if (await element.isVisible()) {
      const text = await element.textContent();
      await element.click();
      
      // Wait for highlight animation
      await page.waitForTimeout(100);
      
      // Find and click matching element
      const matches = await grid.locator(`.outer:visible:text("${text}")`).all();
      if (matches.length > 1) {
        await matches[1].click();
        // Wait for match animation to complete
        await page.waitForResponse(response => 
          response.url().includes('match-success')
        );
      }
      break;
    }
  }
}

// In the test
while (await page.locator('.outer:visible').count() > 0) {
  await findAndClickMatch(page);
}

Comment on lines +4 to +20
test('pikachu', async ({page}) => {
await page.goto('https://material.playwrightvn.com/games/002-pikachu.html');
await page.fill(`//input[@id='playerName']`,`khanh5923_13`);
await page.click(`//button[@onclick='startGame()']`);
const maxNumberOfPikachu = await page.locator(`//div[@id='grid']//div[@class="outer"]`).count();
page.on('dialog', async (dialog) => {
expect(dialog.message()).toBe('Bạn đã thắng cuộc!');
await dialog.accept();
})
for (let i = 1; i <= maxNumberOfPikachu/2; i++) {
const firstPikachu = page.locator(`//div[@id='grid']//div[@class="outer"][1]`);
const textPikachuSelected = await firstPikachu.textContent();
await firstPikachu.click();
await page.click(`//div[@id='grid']//div[@class="outer" and text()='${textPikachuSelected}']`);
await page.waitForTimeout(1000);
}
});
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Add test robustness improvements

Consider adding these test best practices:

  1. Add retry logic for flaky operations
  2. Capture screenshots on failure
  3. Add proper test cleanup
test('pikachu', async ({ page }) => {
  test.info().annotations.push({
    type: 'test',
    description: 'Verify Pikachu game completion'
  });

  try {
    // ... existing test code ...
  } catch (error) {
    await page.screenshot({ path: 'pikachu-game-error.png' });
    throw error;
  } finally {
    // Cleanup: Close any open dialogs, reset game state
    await page.evaluate(() => window.localStorage.clear());
  }
});

Comment on lines +1 to +3
import {test, expect} from '@playwright/test';

test.setTimeout(60000);
Copy link
Contributor

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

🧹 Nitpick (assertive)

Consider optimizing test configuration

  1. The 60-second timeout might be excessive for this test. Consider reducing it to a more reasonable duration (e.g., 30 seconds) and using explicit waits where needed.
  2. Add TypeScript types for better code completion and type safety:
-import {test, expect} from '@playwright/test';
+import type { Page } from '@playwright/test';
+import { test, expect } from '@playwright/test';
📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
import {test, expect} from '@playwright/test';
test.setTimeout(60000);
import type { Page } from '@playwright/test';
import { test, expect } from '@playwright/test';
test.setTimeout(60000);

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

1 participant