refactor(benchmarks): finish benchmark boundary locality - #35
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* refactor(benchmarks): finish boundary locality * docs(benchmarks): record boundary locality
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* refactor(benchmarks): colocate slug role scenes (#30) * refactor(benchmarks): colocate slug role scenes * docs(benchmarks): record slug scene locality * refactor(benchmarks): remove standalone previews (#31) * refactor(benchmarks): remove standalone previews * docs(benchmarks): record persistent renderer cleanup * refactor(benchmarks): remove renderer asset facades (#33) * refactor(benchmarks): remove renderer asset facades * docs(benchmarks): record canonical asset ownership * refactor(benchmarks): move retained workload scene (#34) * refactor(benchmarks): move retained workload scene * docs(benchmarks): record workload scene ownership * refactor(benchmarks): finish benchmark boundary locality (#35) * refactor(benchmarks): finish boundary locality * docs(benchmarks): record boundary locality * refactor(benchmarks): clarify workload and scene ownership (#36) * refactor(benchmarks): clarify scene ownership * docs(benchmarks): record scene ownership evidence * refactor(benchmarks): isolate harness surfaces * fix(benchmarks): sample settled shaping cadence * docs(benchmarks): record public API audit * docs(text): close raster release review * docs: replace raster migration guide
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Summary
Why
This completes the benchmark ownership cleanup: authored workload scenes remain under workloads, executable conformance/product/measurement targets remain under benchmark/targets, reusable low-level raster mechanics remain under benchmark/low-level, React coordination remains under surfaces, and renderer contains only shared host/GPU lifecycle plus retained technique scenes.
Verification
Depends on #34.