Fix toplevel disappearing after window gets unmapped and mapped #1872
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Currently, when a window is unmapped and at some point mapped again, it doesn't reappear as a toplevel.
This happens, because
new_toplevelonly inserts a toplevel state in the userdata of the window if it doesn't already exist, which is just the first time the window is mapped.So when it gets unmapped, and its foreign handle gets removed
it doesn't get it's foreign_handle reassigned.
Also, I am not entirely sure about this, but shouldn't the
state_inner.instancesget drained in remove_toplevel while sending out the closed events? If they aren't and for some reason theZcosmicToplevelHandleV1objects there aren't destroyed by the time the surface is mapped again, aren't events are going to be sent for a presumably closed handle?