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Addressing Clippy suggestion
Master CI #60: Commit 8e76357 pushed by porkbrain
March 31, 2024 13:12 5m 18s master
March 31, 2024 13:12 5m 18s
Ysorting inheritance (#123)
Master CI #59: Commit 5c8b24c pushed by porkbrain
March 31, 2024 12:58 1m 46s master
March 31, 2024 12:58 1m 46s
Improving ysorting in Mall and Downtown (#122)
Master CI #58: Commit 1fdfd63 pushed by porkbrain
March 29, 2024 22:48 5m 8s master
March 29, 2024 22:48 5m 8s
Say hello to Samizdat (#119)
Master CI #57: Commit fa470d4 pushed by porkbrain
March 29, 2024 21:21 5m 1s master
March 29, 2024 21:21 5m 1s
Clinic seperation, map upscale (#118)
Master CI #56: Commit bcf529a pushed by porkbrain
March 29, 2024 21:17 5m 19s master
March 29, 2024 21:17 5m 19s
New scenes part 3 (#114)
Master CI #55: Commit 78652ad pushed by porkbrain
March 29, 2024 14:33 23m 34s master
March 29, 2024 14:33 23m 34s
Async debug grid (#113)
Master CI #54: Commit 801b374 pushed by porkbrain
March 29, 2024 13:46 4m 41s master
March 29, 2024 13:46 4m 41s
Start elevator close animation when scene loaded (#112)
Master CI #53: Commit 62a5c2f pushed by porkbrain
March 29, 2024 12:32 1m 21s master
March 29, 2024 12:32 1m 21s
New scenes part 2 (#110)
Master CI #52: Commit fcda69e pushed by porkbrain
March 28, 2024 23:50 4m 54s master
March 28, 2024 23:50 4m 54s
Big reorg and cleanup (#107)
Master CI #51: Commit b2fffea pushed by porkbrain
March 27, 2024 13:26 24m 36s master
March 27, 2024 13:26 24m 36s
March 25, 2024 11:56 5m 14s
Load dialogs from assets (#106)
Master CI #49: Commit a03d62a pushed by porkbrain
March 25, 2024 00:34 24m 41s master
March 25, 2024 00:34 24m 41s
NPCs now load dialogs that the player can start with them from global…
Master CI #48: Commit d133693 pushed by porkbrain
March 24, 2024 20:00 23m 11s master
March 24, 2024 20:00 23m 11s
Fixing visualization script
Master CI #47: Commit fd1b09c pushed by porkbrain
March 24, 2024 19:49 11m 1s master
March 24, 2024 19:49 11m 1s
Guard for adding and removing dialogs from NPC
Master CI #46: Commit 845ee0c pushed by porkbrain
March 24, 2024 19:43 17m 6s master
March 24, 2024 19:43 17m 6s
Better dialog UX (#104)
Master CI #45: Commit 7187ec1 pushed by porkbrain
March 24, 2024 15:28 5m 1s master
March 24, 2024 15:28 5m 1s
Deduplicate top down scene code (#103)
Master CI #44: Commit 212a102 pushed by porkbrain
March 23, 2024 23:14 25m 13s master
March 23, 2024 23:14 25m 13s
Loading screen uses UI and atlases (#102)
Master CI #43: Commit 6ad572d pushed by porkbrain
March 23, 2024 21:58 24m 58s master
March 23, 2024 21:58 24m 58s
Cutscene letterboxing was missing TargetCamera component (#100)
Master CI #42: Commit 2cb30bd pushed by porkbrain
March 23, 2024 16:22 5m 6s master
March 23, 2024 16:22 5m 6s
Ignoring assets with .import and .log extensions
Master CI #41: Commit 0d36950 pushed by porkbrain
March 23, 2024 16:13 4m 40s master
March 23, 2024 16:13 4m 40s
Shaperka (#98)
Master CI #40: Commit 9ede815 pushed by porkbrain
March 22, 2024 23:55 24m 48s master
March 22, 2024 23:55 24m 48s
Dialog refactor (#92)
Master CI #39: Commit a732ba1 pushed by porkbrain
March 22, 2024 23:38 24m 27s master
March 22, 2024 23:38 24m 27s
March 17, 2024 19:23 4m 47s
Shaperka (#90)
Master CI #37: Commit 611d56c pushed by porkbrain
March 17, 2024 19:07 5m 35s master
March 17, 2024 19:07 5m 35s
Adding a system that exists a dialog when ESC is pressed (#89)
Master CI #36: Commit 312cf4b pushed by porkbrain
March 15, 2024 16:06 4m 52s master
March 15, 2024 16:06 4m 52s