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* Simplifying camera code * Refactoring apartment action overlay for medidation and sleeping * Supporting Self Modulate property in Godot * Simplified transition stack * Using Godot Node2D to set up points around the map * Removing apartment and downtown store in favor of matching on transition * Simplifying by assuming Winnie to be the player - always * Moving common_top_down and common_rscn to main_game_lib * Renaming apartment scene to building1_player_floor scene and Apartment to Building1PlayerFloor * Updating dependencies * Moving the elevator cutscene to a reusable module
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