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Move Github issues to version control (#239)
We are leaving Github and migrating this repository to sourcehut. For that reason, all Gh issues were moved to the codebase. Most of them live in wiki now.
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TODO | ||
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To store the edit, you can press the "Store button". | ||
Ideally, you would have [`graphviz`] installed. | ||
Ideally, you would have [`graphviz`](https://graphviz.org/download) installed. | ||
We use it to store an SVG file that shows connections between zones for debug purposes. |
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# Emojis | ||
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TODO | ||
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## TODO | ||
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- [ ] when you cannot enter rooms | ||
- [ ] when you cannot go to sleep | ||
- [ ] when you cannot start meditation game | ||
- [ ] when finished a quest, npc has a hear emoji |
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# Game saves | ||
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We use sqlite right now to store data in memory. | ||
This does seem rather poor, but it's a start. | ||
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## TODO | ||
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- [ ] Load Daybar state from save | ||
- [ ] Remove SQLite dependency, store data in memory | ||
- [ ] Serialize game state to disk |
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TODO | ||
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# TODO | ||
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- [ ] Add phone UI. | ||
There's a little phone icon (it's in the shared drive) and a big phone could pop up when clicked, placed towards the bottom right corner. |
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# RFCs | ||
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## Should we say what scene is the player transitioning to on the loading screen? | ||
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- A good reason to do that is so that we can name scenes in the player's head. | ||
Creating a mental map of the game world is important for immersion. |
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TODO | ||
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TODO: Opening hours | ||
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## White Cat | ||
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White cat is a character endemic to the mall. | ||
It roams the mall. | ||
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In Godot, the mall scene has a special node name pattern: `WhiteCatPatrolPoint*`. | ||
If a `Node2D`'s name starts with `WhiteCatPatrolPoint` it will be considered a patrol point for the white cat character and the cat will randomly walk between all the patrol points in the scene. | ||
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## TODO | ||
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- [ ] Figure out opening hours | ||
- [ ] Add self-checkout UI. There's a scene that can be used to open it. |
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TODO | ||
The first version of the meditation mini-game used a static background in which Hoshi, the main character, moved. | ||
The goal was to destroy Polpos, little TVs with tentacles, by staying near them. | ||
This version was not fun to play and we lacked ideas on how to improve it. | ||
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The second version re-uses much of the code and art of the first one. | ||
Now, Hoshi is a falling star on a vertically scrollable background. | ||
The goal is to collect crystals on the way down. | ||
The limited resource is the jump, therefore the player must plan their path to collect more crystals. | ||
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# TODO | ||
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- [ ] Merge in the second version | ||
- [ ] Show score screen on exiting the game | ||
- [ ] Reap rewards based on score |
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# Top down scenes | ||
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Top-down scenes are the main kind of scenes in our game. | ||
The player can move their character around the scene, interact with objects, and talk to NPCs. | ||
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## TODO | ||
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- [ ] Add crow animation. | ||
A new atlas is up in the game files, 1 idle, 2 kvak, 3+4 flight, 4+5 zobani, 6+7 walking | ||
Maybe the triggering of fly away animation when player is close but also we could do a little thing where you leave out shinies for him and after a certain amount he doesn't fly away and thanks you for the shinies. | ||
- [ ] Add scooter. | ||
Bottom line of winnie's atlas has scooter animation, environment asset folder has scooter scooter. | ||
- [ ] Mirror needs to mirror. | ||
- [ ] Butterfly needs animation. | ||
Added a butterfly to a tree, the first two frames should repeat until interrupted, then we have two directions of flight, need a randomized route. | ||
- [ ] Make seats sittable. n14 in winnies atlas for animation. Assign sittable to | ||
- `chair_orange.png` | ||
- `chair_purple.png` | ||
- `chair_yellow.png` | ||
- `meditation_chair.png` | ||
- `sofa_purple.png` | ||
- `sofa_purple_plain.png` | ||
- `sofa_purple_plain_back.png` | ||
- `sofa_yellow.png` | ||
- `sofa_yellow_plain.png` | ||
- `lavicka.png` |