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Scenes refactor pt. 1: Remove LocalTileKind generic (#218)
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* Removing the zone tile trait

* Removing the generic local tile kind

* Removing special tile kinds from scenes

* Using Zone instead of Local

* Renamed some zones

* Fixing map maker to work with the new system

* Ignoring zones that are not represented

* Updating all maps with pathfinding
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porkbrain authored Jul 9, 2024
1 parent 6ff3576 commit d24eebe
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137 changes: 137 additions & 0 deletions Cargo.lock

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1 change: 1 addition & 0 deletions Cargo.toml
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Expand Up @@ -102,6 +102,7 @@ smallvec = "1.13"
strum = { version = "0.26", features = ["derive"] }
thiserror = "1.0"
toml = "0.8"
untools = "1.0"


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