Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Update SDL3-CS #6374

Merged
merged 3 commits into from
Sep 16, 2024

Consume new SDL3-CS packages

e45ebc9
Select commit
Loading
Failed to load commit list.
Sign in for the full log view
Merged

Update SDL3-CS #6374

Consume new SDL3-CS packages
e45ebc9
Select commit
Loading
Failed to load commit list.
GitHub Actions / Test Results (macOS, MultiThreaded, Debug) failed Sep 15, 2024 in 0s

3145 passed, 2 failed and 79 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded-Debug.trx

3226 tests were completed in 741s with 3145 passed, 2 failed and 79 skipped.

Test suite Passed Failed Skipped Time
osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper 3✅ 2❌ 4s

❌ osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper

✅ TestConstructor
✅ TestManyChildren(False)
❌ TestManyChildren(True)
	not too many loaded
✅ TestManyChildrenFunction(False)
❌ TestManyChildrenFunction(True)
	not too many loaded

Annotations

Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded, Debug)

osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildren(True)

Failed test found in:
  TestResults-macOS-MultiThreaded-Debug.trx
Error:
  not too many loaded
Raw output
not too many loaded
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)

Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded, Debug)

osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildrenFunction(True)

Failed test found in:
  TestResults-macOS-MultiThreaded-Debug.trx
Error:
  not too many loaded
Raw output
not too many loaded
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)