Update SDL3-CS #6374
Merged
Update SDL3-CS #6374
GitHub Actions / Test Results (macOS, MultiThreaded, Debug)
failed
Sep 15, 2024 in 0s
3145 passed, 2 failed and 79 skipped
❌ TestResults-macOS-MultiThreaded-Debug.trx
3226 tests were completed in 741s with 3145 passed, 2 failed and 79 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper | 3✅ | 2❌ | 4s |
❌ osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper
✅ TestConstructor
✅ TestManyChildren(False)
❌ TestManyChildren(True)
not too many loaded
✅ TestManyChildrenFunction(False)
❌ TestManyChildrenFunction(True)
not too many loaded
Annotations
Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx
github-actions / Test Results (macOS, MultiThreaded, Debug)
osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildren(True)
Failed test found in:
TestResults-macOS-MultiThreaded-Debug.trx
Error:
not too many loaded
Raw output
not too many loaded
at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx
github-actions / Test Results (macOS, MultiThreaded, Debug)
osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildrenFunction(True)
Failed test found in:
TestResults-macOS-MultiThreaded-Debug.trx
Error:
not too many loaded
Raw output
not too many loaded
at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
at osu.Framework.Threading.Scheduler.Update()
at osu.Framework.Graphics.Drawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
at osu.Framework.Platform.GameHost.UpdateFrame()
at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
at osu.Framework.Threading.GameThread.processFrame()
at osu.Framework.Threading.GameThread.RunSingleFrame()
at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
at System.Threading.Thread.StartHelper.Callback(Object state)
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