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Implement SDL3 Audio backend #6492

Implement SDL3 Audio backend

Implement SDL3 Audio backend #6492

GitHub Actions / Test Results (macOS, MultiThreaded, Debug) failed Sep 16, 2024 in 0s

3189 passed, 2 failed and 79 skipped

Tests failed

❌ TestResults-macOS-MultiThreaded-Debug.trx

3270 tests were completed in 734s with 3189 passed, 2 failed and 79 skipped.

Test suite Passed Failed Skipped Time
osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper 3✅ 2❌ 4s

❌ osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper

✅ TestConstructor
✅ TestManyChildren(False)
❌ TestManyChildren(True)
	not too many loaded
✅ TestManyChildrenFunction(False)
❌ TestManyChildrenFunction(True)
	not too many loaded

Annotations

Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded, Debug)

osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildren(True)

Failed test found in:
  TestResults-macOS-MultiThreaded-Debug.trx
Error:
  not too many loaded
Raw output
not too many loaded
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)

Check failure on line 0 in TestResults-macOS-MultiThreaded-Debug.trx

See this annotation in the file changed.

@github-actions github-actions / Test Results (macOS, MultiThreaded, Debug)

osu.Framework.Tests.Visual.Drawables.TestSceneDelayedLoadWrapper ► TestManyChildrenFunction(True)

Failed test found in:
  TestResults-macOS-MultiThreaded-Debug.trx
Error:
  not too many loaded
Raw output
not too many loaded
   at osu.Framework.Threading.ScheduledDelegate.InvokeTask()
   at osu.Framework.Threading.ScheduledDelegate.RunTaskInternal()
   at osu.Framework.Threading.Scheduler.Update()
   at osu.Framework.Graphics.Drawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Graphics.Containers.CompositeDrawable.updateChild(Drawable c)
   at osu.Framework.Graphics.Containers.CompositeDrawable.UpdateSubTree()
   at osu.Framework.Platform.GameHost.UpdateFrame()
   at osu.Framework.Platform.HeadlessGameHost.UpdateFrame()
   at osu.Framework.Threading.GameThread.processFrame()
   at osu.Framework.Threading.GameThread.RunSingleFrame()
   at osu.Framework.Threading.GameThread.<createThread>g__runWork|70_0()
   at System.Threading.Thread.StartHelper.Callback(Object state)