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Releases: princeton-vl/infinigen

v1.8.0 - Add static assets placement tools, add customizable room constraints

23 Aug 14:10
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See the new static asset docs here

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Full Changelog: v1.7.0...v1.8.0

v1.7.0 - Point tracking GT & Simulated IMU data

14 Aug 13:23
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point.track.demo.mp4

See new documentation here

Full Changelog: v1.6.0...v1.7.0

v1.6.0

02 Aug 00:00
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  • @David-Yan1 Add floating object placement generator and example command
  • @zuoym15 Add geometric tile pattern materials
  • @Hermera Tune window parameters and materials
  • @mazeyu Add logging to terrain asset creation & simulations
  • @JerryLingjieMei Add packaged font files to assets/fonts, fix too-many-open-fonts crash
  • @araistrick Fix fish school disappearing at last frame in video, fix crash from fabrics.apply

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Full Changelog: v1.5.0...v1.6.0

v1.5.0 - Autoformat the codebase, minimize pip dependencies, minor improvements to indoors arrangement/performance

09 Jul 19:07
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  • ruff & auto-lint-fix the entire codebase
  • move mesh assets into infinigen/assets/objects
  • minimize pip dependences: remove unused packages & move terrain/gt-vis packages into optional [terrain,vis] extras.
  • add parameters for object clutter, reduce excessively cluttered / slow indoors scenes
  • minorly improve infinigen-indoors performance via logging & asset hiding

Full Changelog: v1.4.0...v1.5.0

v1.4.0 - Preliminary release of Infinigen-Indoors

18 Jun 16:44
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v1.3.3 - Render improvements, OBJ/USD Exporter

26 May 16:30
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v1.3.1

  • Fix configuration bug causing massive render slowdown
  • Create video trajectories with noisier camera motion

v1.3.2

  • @David-Yan1 USD/OBJ exporter & documentation, add export options to generate_individual_assets

v1.3.3

  • @mazeyu Bugfix camera code to allow multiple cameras, prevent all-water frames
  • Tweak rendering settings
  • Tweak test lists & add timeouts, pass all tests

v1.2.0 - Integrate OcMesher terrain meshing

13 Dec 23:55
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  • Integrated OcMesher for terrain meshing, enabled using video.gin. Greatly improves video speed & quality, and allows multi-viewpoint terrain meshes for export to other software.
  • See https://github.com/princeton-vl/OcMesher for more details

v1.1.1 - Update to Blender3.6, improved installation, add tests

13 Dec 23:47
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  • Update to blender 3.6, install blender either via pip or standalone
  • Restructure project into an infinigen python package and infinigen_examples directory
  • Add unit tests

v1.0.4 - Pre-generated data release, ground truth updates, render throughput improvements

16 Oct 20:02
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  • See this documentation for instructions to download our early access data-release!
  • Reformat "frames" folder to be more intuitive / easier to dataload
  • ground truth updates
  • render throughput improvements
oct16_teaser.mp4

v1.0.3

15 Aug 22:52
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  • Code release for fire and water simulations shown in the launch video
  • New documentation, including an initial guide on implementing your own assets
  • Improvements to manage_datagen_jobs

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