puppy2333/UnityWindSimulation
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UnityWindSimulation
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DESCRIPTION
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A GPU-based urban wind simulator built using Unity Compute Shaders. This
project leverages the Unity High Definition Render Pipeline (HDRP) for
high-performance computation and visualization.
SYSTEM REQUIREMENTS & TESTING ENVIRONMENT
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- Operating System : Windows 11
- Unity Engine : Version 6000.3.2f1 (HDRP)
Tested Hardware:
- CPU : Intel Core Ultra 9 185H
- GPU : NVIDIA GeForce RTX 4070 Laptop
* Note: Because the core simulation relies heavily on Compute Shaders, a
discrete/dedicated GPU is strongly recommended for optimal performance.
INSTALLATION
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1. Ensure Unity version 6000.3.2f1 is installed on your system.
2. Clone the repository to your local machine using Git:
git clone git@github.com:puppy2333/UnityWindSimulation.git
3. Open the cloned project folder in the Unity Editor.
(Note: The initial opening and asset import process might take some time.)
USAGE INSTRUCTIONS
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1. Load Scene : In the Unity Editor, navigate to and load the main scene
named "OutdoorsScene.unity".
2. General Settings: Select the "FvmControllerGO" object in the Hierarchy
window to modify general solver settings.
3. Sim Settings : Modify the detailed simulation parameters in scripts
located in the "Assets/Code/Config" folder.
4. Run Simulation : Click the "Play" button at the top center of the Unity
Editor to start the simulation.
5. UI & Controls : Further operating instructions and interactive controls
are displayed directly on the screen during gameplay.
RESULTS & VALIDATION
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1. Unity Settings : The configuration file used to produce comparison
results is located in
"Assets/Code/Config/AijBuilding0NonUniform".
2. OpenFOAM Settings: The corresponding OpenFOAM case setup, used as the
baseline for validation and comparison, is provided in
the dictionary "OpenFOAMSetting".
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