[examples] Add shaders_game_of_life
#5394
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Example to show an implementation of Conway's Game of Life.
The Game of Life follows a simple set of rules on a 2D grid with cells in two possible states.
Interesting patterns emerge from the interaction of the previous patterns and the simple rules.
In this implementation some basic starting patterns are used in pre-stored pngs, that the user can select from a list.
The user also can draw its own patterns with the mouse.
For performance, the next generation is computed with a fragment shader on the world of size 2048 x 2048 cells.