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Add small canvas sample #7
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document->Document.getElementById("myCanvas")->Prelude.unsafeConversation | ||
let ctx = myCanvas->HTMLCanvasElement.getContext(~contextId="2d") | ||
|
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ctx.fillStyle = Prelude.unsafeConversation("red") |
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fillStyle
is a property that can be multiple things:
"properties": {
"property": {
"fillStyle": {
"name": "fillStyle",
"type": [
{
"type": "DOMString",
"nullable": false
},
{
"type": "CanvasGradient",
"nullable": false
},
{
"type": "CanvasPattern",
"nullable": false
}
],
"nullable": false,
"static": false,
"stringifier": false,
"readonly": false,
"secureContext": false,
"mdnUrl": "https://developer.mozilla.org/docs/Web/API/CanvasRenderingContext2D/fillStyle"
}
},
This is a gap in the current approach:
- It is impossible to model this as a unboxed variant
- The property can only be defined once, so we can't have multiple versions of that.
Workaround I see here is get and set functions.
type canvasRenderingContext2D
type canvasGradient
type canvasPattern
@get external fillStyle : canvasRenderingContext2D => string = "fillStyle"
@get external fillStyleAsCanvasGradient : canvasRenderingContext2D => canvasGradient = "fillStyle"
let c : canvasRenderingContext2D = %todo
let fs = c->fillStyle
let fs2 = c->fillStyleAsCanvasGradient
@set external setFillStyle : (canvasRenderingContext2D,string) => unit = "fillStyle"
setFillStyle(c, "red")
While the setter is fine, the getter could still be unsafe if the wrong assumption is made.
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Some other train of thought to model this:
type canvasGradient
type canvasPattern
type fillStyle
external instanceof: 't => string = "instanceof"
external unsafeCast: 't => 'u = "%identity"
let castWhen = condition => t => condition(t) ? Some(unsafeCast(t)) : None
module FillStyle = {
external fromString: string => fillStyle = "%identity"
external fromCanvasGradient: canvasGradient => fillStyle = "%identity"
external fromCanvasPattern: canvasGradient => fillStyle = "%identity"
let asString: fillStyle => option<string> = castWhen(t =>
Type.typeof(t) == #string
)
let asCanvasGradient: fillStyle => option<canvasGradient> = castWhen(t =>
instanceof(t) == "CanvasGradient"
)
let asCanvasPattern: fillStyle => option<canvasPattern> = castWhen(t =>
instanceof(t) === "CanvasPattern"
)
}
type canvasRenderingContext2D = {fillStyle: fillStyle}
let c: canvasRenderingContext2D = %todo
let fs = c.fillStyle
switch FillStyle.asString(c.fillStyle) {
| None => Console.log("no string")
| Some(v) => Console.log(`value is ${v}`)
}
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Here's a pretty common way to model this:
If it's just about setting a value, it's easy to model with an abstract type and makers, just like you did above:
type canvasGradient
type canvasPattern
module FillStyle = {
type t
external fromString: string => t = "%identity"
external fromCanvasGradient: canvasGradient => t = "%identity"
external fromCanvasPattern: canvasGradient => t = "%identity"
}
let x: xx = {
fillStyle: FillStyle.fromString("red"),
}
The tooling is also built to handle this scenario, so if you do completions at fillStyle: <com>
you'll get this, which is quite helpful:
Now, if you also want to decode this into something usable, you indeed need to drop into unsafe land. I like to do it just with %raw
:
type canvasGradient
type canvasPattern
module FillStyle = {
type t
external fromString: string => t = "%identity"
external fromCanvasGradient: canvasGradient => t = "%identity"
external fromCanvasPattern: canvasGradient => t = "%identity"
@tag("type")
type decoded = String(string) | CanvasGradient(canvasGradient) | CanvasPattern(canvasPattern)
let decode: t => decoded = %raw(`function decodeFillStyle(t) {
if (t instanceof CanvasGradient) {
return {type: "CanvasGradient", _0: t};
} else if (t instanceof CanvasPattern) {
return {type: "CanvasPattern", _0: t};
} else {
return {type: "String", _0: t};
}
}`)
}
type xx = {fillStyle: FillStyle.t}
let x: xx = {
fillStyle: FillStyle.fromString("red"),
}
switch x.fillStyle->FillStyle.decode {
| String(s) => Console.log(s)
| CanvasGradient(g) => Console.log(g)
| CanvasPattern(p) => Console.log(p)
}
This obviously isn't great, but still pretty OK I'd say given that it's contained in there. Tooling helps a bit here as well, although we could make this more accessible:
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Thanks, this is very insightful!
I'm not sure what users will do with fillStyle
.
Maybe read, maybe write. This is a more common problem with this project, it is hard to say upfront what user will do precisely.
I'd say both should be possible.
@zth would you mind reviewing this? Please focus on the new test, approach to |
@zth I'm gonna merge this, sorry for my lack of patience. |
Trying out the sample from https://www.youtube.com/watch?v=2osWIorQDMU
It was immediately apparent that CanvasAPI is currently incomplete.
This will unfortunately be the case for a lot of cases.