-
Notifications
You must be signed in to change notification settings - Fork 129
fix(rivetkit): reduce pegboard actor retry for spawned engines #3355
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Conversation
|
The latest updates on your projects. Learn more about Vercel for GitHub.
3 Skipped Deployments
|
Pull Request ReviewSummaryThis PR adds environment variable configuration to reduce Pegboard actor retry timeouts specifically for development environments where runners may be terminated ungracefully (SIGKILL instead of SIGTERM). Code Quality ✅Strengths:
Observations:
Potential Issues
|
3350cdc to
b064b66
Compare
8f9ad21 to
91b48b3
Compare
Code Review - PR #3355SummaryThis PR reduces Pegboard actor retry timeouts for spawned engine processes in development to prevent actors from becoming unresponsive when frequently killing dev servers. Findings1. Configuration Values - Potential IssueThe PR sets both environment variables to RIVET__PEGBOARD__RETRY_RESET_DURATION: "100",
RIVET__PEGBOARD__BASE_RETRY_TIMEOUT: "100",Default production values (from
Concerns:
Recommendations:
2. Code Quality - Good✅ Positive aspects:
3. Potential Issues
Suggestion: Add a check to only apply these settings in development: env: {
...process.env,
...(process.env.NODE_ENV === 'development' && {
RIVET__PEGBOARD__RETRY_RESET_DURATION: "5000",
RIVET__PEGBOARD__BASE_RETRY_TIMEOUT: "500",
}),
},4. Testing ConsiderationsQuestions:
5. Documentation✅ The inline comments are excellent and explain the "why" clearly. SummaryThe change addresses a real development pain point with a reasonable approach. However, the timeout values chosen (100ms) are extremely aggressive and may cause unintended side effects. Consider:
Let me know if you'd like me to elaborate on any of these points! |
b064b66 to
68aeeee
Compare
91b48b3 to
1527e67
Compare
PR Review: Reduce pegboard actor retry for spawned enginesSummaryThis PR adds environment variable overrides for Pegboard retry configuration when spawning the Rivet Engine in development mode. The change addresses a development-specific issue where frequently killing dev servers causes actors to become unresponsive due to production-oriented retry backoff logic. Code Quality ✅Strengths:
Observations:
Configuration Values 🔍The PR sets both retry parameters to 100ms:
Analysis:
Potential Considerations 💭
Security ✅No security concerns. This is a development experience improvement that reduces retry delays. Performance ✅Performance impact is intentional and beneficial for development:
Test Coverage
|
Code ReviewOverviewThis PR adds environment variable configuration to reduce Pegboard actor retry timeouts when spawning engine processes in development. The change addresses a specific development workflow issue where runners terminated without graceful shutdown (SIGKILL) trigger production backoff logic, making actors unresponsive during frequent dev server restarts. Positive Aspects✅ Good problem identification: The comment clearly explains the issue being solved Issues & Recommendations1. Magic Numbers Without Context
|
1527e67 to
5ed524d
Compare
68aeeee to
4a3505a
Compare
PR Review: fix(rivetkit): reduce pegboard actor retry for spawned enginesSummaryThis PR adds development-specific environment variable overrides to reduce retry timeouts for Pegboard actors when spawning Rivet Engine processes through RivetKit. This addresses a development workflow issue where frequent dev server restarts cause actors to become unresponsive due to production-oriented backoff strategies. Code Quality ✅Strengths:
Observations:
Potential Issues
|
Pull Request ReviewSummaryThis PR adds development-specific configuration for Pegboard actor retry behavior when spawning Rivet Engine processes from RivetKit. It reduces retry timeouts from production defaults to improve the development experience. Code Quality & Best PracticesPositives:
Suggestions:
Potential Issues
Performance Considerations
Security Concerns
Test CoverageMissing Tests:
Recommendations:
DocumentationSuggestions:
Questions for the Author
SummaryThis is a pragmatic fix for a real development pain point. The code quality is good with clear documentation. However, the lack of environment detection and the extremely aggressive timeout reduction are concerns that should be addressed before merging. Recommendation: Request changes to add environment detection or make this behavior explicit and configurable. Review generated by Claude Code |
5ed524d to
6bc2a41
Compare
4a3505a to
6a2bd5c
Compare
Code ReviewSummaryThis PR reduces the pegboard actor retry timeouts for spawned engines in development mode to improve the developer experience when frequently restarting dev servers. The change addresses a pain point where actors become unresponsive due to aggressive backoff when dev servers are killed ungracefully. Positive Aspects ✅
Issues & Concerns1. Magic Numbers Without Context
|
6a2bd5c to
87467c8
Compare
6bc2a41 to
3e43c22
Compare
PR Review: Reduce Pegboard Actor Retry for Spawned EnginesSummaryThis PR reduces retry timeouts for Pegboard actors in development environments to improve developer experience when frequently restarting dev servers. Code Quality ✅Strengths:
Minor Suggestions:
Potential Issues
|
PR Review: Reduce Pegboard Actor Retry for Spawned EnginesSummaryThis PR reduces the retry timeouts for Pegboard actors when running in development mode to avoid actors becoming unresponsive when frequently restarting the dev server. Positive Aspects ✅
Issues & Concerns 🔍Critical: Extremely Aggressive Timeout ValuesThe values set ( RIVET__PEGBOARD__RETRY_RESET_DURATION: "100",
RIVET__PEGBOARD__BASE_RETRY_TIMEOUT: "100",Context from the Rust codebase:
Your changes reduce these by:
Potential Problems:
RecommendationsOption 1: More Conservative Values (Recommended) RIVET__PEGBOARD__RETRY_RESET_DURATION: "30000", // 30 seconds
RIVET__PEGBOARD__BASE_RETRY_TIMEOUT: "500", // 500msThis still provides fast dev iteration (30s vs 10min reset) while maintaining some backoff protection. Option 2: Add Configuration Comments
Additional ObservationsCode Quality
Missing Considerations
Questions for Author
VerdictRequest Changes The approach is sound, but the timeout values appear too aggressive and may cause unintended issues. I recommend:
Once the timeout values are adjusted to be less aggressive while still solving the dev UX issue, this will be a solid improvement. |
Merge activity
|

No description provided.