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end
else
DrawText3D(targetPedCords, GetPlayerServerId(id), 255,255,255)
if AlwaysDisplayID then
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The else here is meant to show the text in white if they are not talking, now it looks like it will only show if they are talking

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That's the point. For my server, I have it that way. It only appears when they speak. So I decided to make it configurable here so if others who cannot exactly code but share the idea can have it.

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4 participants