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Increase Powerline glyph overlap #1419
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[why] The waveform glyphs E0C8 and E0CA have an incredable amount of points and rendering is rather expensive. It turned out that it has a hairline ourline, that will be invisible anyhow. [how] Remove the Hairline, reducing the number of points to 1/3. [note] See #1245 Signed-off-by: Fini Jastrow <[email protected]>
[why] We still fight with the faint lines on the big side of the powerline glyphs. They come from the LCD antialiasing mode that has problems with the borders. Other fonts use far more overlap. We use only a modest amount of overlap (2% of the width). [how] As the other fonts do, increase the overlap (to 7% now). We could not do that before, because we had no full-hight 'landing platforms' on the outsides and so the triangle would look cut off at not 100% hight. Now with the landing platforms we can increase the overlap and still have nice looking triangles that visibly reach the top and bottom of the line. Implement this only for the filled triangles to see how it goes. Related: #1245 Signed-off-by: Fini Jastrow <[email protected]>
I wrote 7% in the commit message and in the comment above, but in reality it's only 6% 😬 |
LNKLEO
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Nov 24, 2023
…ph-overlap Increase Powerline glyph overlap
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This was referenced Mar 20, 2024
Finii
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Oct 28, 2024
[why] There are still the annoying vertical colored lines sometimes that turn up due to subpixel rendering. [how] Add "landing platforms" to the big triangular glyphs (E0B8, E0BA, E0BC, E0BE) and flames (E0C0, E0C2). The landing platform is approx 7% wide based on one-cell width, assuming the glyphs are all rendered 2 cells wide. Increase the overlap width for patching to 5%. See also: Merge request #1551 Merge request #1419 Commit 5e28586 Commit a8b9e1d Fixes: #1629 (well, not the top problem which is unfixable) Signed-off-by: Fini Jastrow <[email protected]>
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Finii
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Oct 28, 2024
[why] There are still the annoying vertical colored lines sometimes that turn up due to subpixel rendering. [how] Add "landing platforms" to the big triangular glyphs (E0B8, E0BA, E0BC, E0BE) and flames (E0C0, E0C2). The landing platform is approx 7% wide (based on one-cell width, assuming the glyphs are all rendered 2 cells wide for the "xy2" ones). Increase the overlap width for patching to 5%. See also: Merge request #1551 Merge request #1419 Commit 5e28586 Commit a8b9e1d Fixes: #1629 (well, not the top problem which is unfixable) Signed-off-by: Fini Jastrow <[email protected]>
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Description
[why]
We still fight with the faint lines on the big side of the powerline
glyphs. They come from the LCD antialiasing mode that has problems with
the borders.
Other fonts use far more overlap. We use only a modest amount of overlap
(2% of the width).
[how]
As the other fonts do, increase the overlap (to 7% now). We could not do
that before, because we had no full-height 'landing platforms' on the
outsides and so the triangle would look cut off at not 100% height.
Now with the landing platforms we can increase the overlap and still
have nice looking triangles that visibly reach the top and bottom of the
line.
Implement this only for the filled triangles to see how it goes.
Requirements / Checklist
What does this Pull Request (PR) do?
How should this be manually tested?
Any background context you can provide?
What are the relevant tickets (if any)?
Fixes #1245 (maybe, at least partially)
Screenshots (if appropriate or helpful)
left: before, right: after