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Merge branch 'master' of https://github.com/BabylonJS/Babylon.js into…
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… msDestiny14/scene
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PicklesMcPickle committed May 3, 2021
2 parents ac66316 + 6794e68 commit 0a008c4
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Showing 74 changed files with 14,773 additions and 9,009 deletions.
10 changes: 5 additions & 5 deletions .gitignore
Original file line number Diff line number Diff line change
Expand Up @@ -206,10 +206,10 @@ gui/dist/
.netlify
Playground/dist/
Playground/temp/
Sandbox/public/dist/
sandbox/public/dist/
ktx2Decoder/dist/

# Symlinks
inspector/src/sharedUiComponents/**/*
nodeEditor/src/sharedUiComponents/**/*
guiEditor/src/sharedUiComponents/**/*
# Symlinks created during build
inspector/src/sharedUiComponents
nodeEditor/src/sharedUiComponents
guiEditor/src/sharedUiComponents
7 changes: 4 additions & 3 deletions Playground/libs/babylon.manager.d.ts
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Expand Up @@ -35,7 +35,7 @@ declare module BABYLON {
/** Loads a babylon scene file using the page loader window hooks (engine.html) */
static LoadSceneFile(sceneFile: string, queryString?: string): void;
/** Shows the top page scene loader (engine.html) */
static ShowParentLoader(show: boolean): void;
static ShowParentLoader(show: boolean, duration?: number): void;
/** Get the system render quality setting. */
static GetRenderQuality(): BABYLON.RenderQuality;
/** Set the system render quality setting. */
Expand Down Expand Up @@ -804,7 +804,6 @@ declare module BABYLON {
protected materialShaderChunks: BABYLON.UniversalAlbedoChunks;
protected updateShaderChunks(): void;
constructor(name: string, scene: Scene);
getClassName(): string;
getShaderName(): string;
getShaderChunk(): string;
getShaderDefines(): BABYLON.PBRMaterialDefines;
Expand All @@ -828,6 +827,7 @@ declare module BABYLON {
protected customShaderChunkResolve(): void;
private _buildCustomShader;
private _createShaderChunks;
private dumpEffect;
private _attachAfterBind;
}
/**
Expand All @@ -836,7 +836,6 @@ declare module BABYLON {
*/
class UniversalTerrainMaterial extends BABYLON.UniversalAlbedoMaterial {
constructor(name: string, scene: BABYLON.Scene);
getClassName(): string;
getShaderName(): string;
getShaderChunk(): string;
protected updateShaderChunks(): void;
Expand Down Expand Up @@ -1604,6 +1603,8 @@ declare module BABYLON {
/** TODO */
static ValidateTransformGuid(node: TransformNode): void;
/** TODO */
static AddShadowCastersToLight(light: BABYLON.IShadowLight, transforms: BABYLON.TransformNode[], includeChildren?: boolean): void;
/** TODO */
static RegisterInstancedMeshBuffers(mesh: BABYLON.Mesh): void;
/** TODO */
static CloneValue(source: any, destinationObject: any): any;
Expand Down
12 changes: 6 additions & 6 deletions Playground/libs/babylon.manager.js

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4 changes: 4 additions & 0 deletions Tools/Gulp/package.json
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Expand Up @@ -16,5 +16,9 @@
},
"dependencies": {
"node-sass": "^4.14.1"
},
"devDependencies": {
"gulp": "4.0.0",
"typescript": "~4.2.4"
}
}
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