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Create a map of tuples representing x, y coordinates of n size.
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Randomly assign a exit, monster & player position.
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The player wins if they reach the exit, loses if they land on the monster.
######Example size 3 grid:
(0, 0), (0, 1), (0, 2),
(1, 0), (1, 1), (1, 2),
(2, 0), (2, 1), (2, 2),
(3, 0), (3, 1), (3, 2)
######Example size 4 map:
- ^ = Player
- . = Breadcrumbs
|_____| |__^__| |_____|
|_____| |_____| |__.__|
|__.__| |__.__| |__.__|