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@marchcat marchcat commented Feb 12, 2025

Included features:
#3422
#3423

as of = 2025-05-13 for PV deploy
build = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
cohort = Lua.Editor
deployed = https://github.com/secondlife/viewer/releases/tag/Second_Life_Project_Lua_Editor%233af711e
desired = 0
relnotes:

Second Life - SLua Editor Alpha

Server-side Lua is here!

This release adds support for disabling syntax highlighting from a debug setting: ScriptEditorDisableSyntaxHighlight

Please see the following page for information on where and how to use Lua in Second Life: https://wiki.secondlife.com/wiki/Luau_Alpha

Note: that pre-existing scripts may require being recompiled due to recent Server fixes.

Help Us Keep Improving!

Help us shape the future of Second Life! Found a bug or have feedback? Please submit it via our [Feedback Portal](https://feedback.secondlife.com/).

Thanks for being a vital part of the Second Life journey. We can’t wait to see what you create with these latest enhancements!

Rider-Linden and others added 28 commits October 7, 2025 09:19
…values. Added "runtime.debug" and "runtime.error" notifications.
updateEnvironment tried to access dead camera
… empty lang def is not a success. Hopefully this will package correctly.
According to bugsplat tex is null
Websockets Server implementation for script editor integration with VSCode or other external editors.
Full implementation of JSON-RPC server bound to external code editing.
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