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About The Pull Request
Adds in the 'Big Hole' ruin, a CLIP-LAND research & mining facility on a frontier jungle world, that has been raided by the brutal New Frontiersmen.

The players arrive at the end of this raid, when the Frontiersmen are collecting loot (as the players often do in ruins) and preparing to leave, with the remnants of intense combat with the outnumbered & outgunned CLIP site crew still visible.
The Ruin has a moderate-ish difficulty to it, I'd personally say it'd be the hardest jungle ruin with frontiersmen. Lots of open sight lines in the central 'donut' make for difficult maneuvering and a high sniper threat. The individual buildings present unique combat challenges that can't be cleared through simple lobotomized shotgun rushes. But the loot is seperated and easy to claim without 'full-clearing' the ruin. Making an early retreat not feel wholly unrewarding.
Also adds in a Blank version of Big Hole for event purposes - a large hole is great if you want to, say, turn it into a missile silo. Or whatever freaky stuff you wanna do
Why It's Good For The Game
A new jungle ruin that's exciting! and has decent value loot. Makes the F4 Rifle accessible outside of CLIP (or the Inteq Version).
Changelog
🆑
add: A Really, Really Big Hole.
/:cl: