Fixed an issue with mesh normals when Unity exports them to Houdini #35
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Unity is exporting wrong normals to Houdini at the moment. It converts positions from the local space into the world space, but keeps normals in the local space. I added a local-to-world conversion for normals in this PR.
Keep in mind that we should use a transposed worldToLocal matrix instead of a regular localToWorld matrix with normals to make it work correctly with nonuniform or negative scales.
I made this PR for 19.5 because I'm working with this version of Houdini. But it seems that the same issue is in 20.5 as well.