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ULTRAQUAKE

A fork of the Quake 3 engine (ioquake3) that adds ULTRAKILL style mechanics

TODO

Fix

  • Text files not relevant to this fork

Implement

  • Movement
    • Walking
    • Jumping
      • Enemy Stepping
      • Wall Jumpimg
      • Wall Clinging
    • Dashing
      • Dash Jumping
        • Enemy Step Dash Jumping
    • Sliding
      • Slide Jumping
      • Slide Wall Jumping
      • Diving
        • Wall Sliding
    • Slamming
      • Air Slamming
      • Power Slamming
      • Slam Bouncing
        • Enemy Step Slam Bouncing
    • Whiplash Reeling
    • Rocket Riding
    • Gasoline
    • Explosion Boosting
    • Ultraboosting (Nukes)
    • Slam Storages
    • Dash Storages
    • Super Slide Jumping
    • Freesliding
    • Sharpshooter flying
  • Weapons
    • Arms
      • Feedbacker
      • Knuckleblaster
      • Whiplash
    • Revolvers
      • Piercer
      • Marksman
      • Sharpshooter
    • Shotguns
      • Core Eject
      • Pump Charge
      • Sawed-On
    • Nailguns
      • Attractor
      • Overheat
      • Jumpstart
    • Alt Revolvers
      • Piercer
      • Marksman
      • Sharpshooter
    • Railguns
      • Electric
      • Screwdriver
      • Malicious
    • Sawblade Launchers
      • Attractor
      • Overheat
      • Jumpstart
    • Rocket Launchers
      • Freezeframe
      • S.R.S. Cannon
      • Firestarter
    • Impact Hammers
      • Core Eject
      • Pump Charge
      • Sawed-On

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Quake 3 with ULTRAKILL mechanics

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  • C 97.2%
  • HTML 0.8%
  • GLSL 0.7%
  • CMake 0.7%
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