WARNING: This will override all texture mods on custom maps.
If you already use Openplanet, you can make use of Greep's Skid Marks Manager plugin, which installs the skids from this repository automatically. For issues related to this plugin, please post them here and not in this repository!
To change your skids follow these steps:
- Download the ZIP file and extract the
Skids
folder. - Find your local
Trackmania
folder in yourDocuments
directory - it may also be calledTrackmania2020
. To keep it simple, it'll just be calledTrackmania
from now on. - Then inside
Documents\Trackmania\Skins\Stadium
, create a folder calledModWork
. - Follow the instructions below for each surface.
- Create a folder called
CarFxImage
insideDocuments\Trackmania\Skins\Stadium\ModWork
. - Inside the downloaded and extracted
Skids
folder, open theAsphalt
folder. - Choose your skid marks represented as a .dds file, and copy them to
Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage
. - Rename the copied file inside
Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage
toCarAsphaltMarks.dds
so that the file path looks like this:Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage\CarAsphaltMarks.dds
.
- Inside the downloaded and extracted
Skids
folder, open theDirt
folder. - Choose your skid marks represented as a .dds file, and copy them to
Documents\Trackmania\Skins\Stadium\ModWork
. - Rename the copied file inside
Documents\Trackmania\Skins\Stadium\ModWork
toDirtMarks.dds
so that the file path looks like this:Documents\Trackmania\Skins\Stadium\ModWork\DirtMarks.dds
. - As a bonus, you can disable the smoke effect by copying the
DirtSmoke.dds
file intoDocuments\Trackmania\Skins\Stadium\ModWork
.
- Create a folder called
CarFxImage
insideDocuments\Trackmania\Skins\Stadium\ModWork
. - Inside the downloaded and extracted
Skids
folder, open theGrass
folder. - Choose your skid marks represented as a .dds file, and copy them to
Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage
. - Rename the copied file inside
Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage
toCarGrassMarks.dds
so that the file path looks like this:Documents\Trackmania\Skins\Stadium\ModWork\CarFxImage\CarGrassMarks.dds
.
Here is an example of how it looks with all surfaces installed and no dirt smoke:
You can repeat the process for changing skids, just replace the files for the new skids. You do not need to restart the game or reload the map, changing skids will update live ingame. However, if you remove the skids, you will need to restart your game first.
To remove the custom skid marks, either rename or remove the ModWork
folder in Documents\Trackmania\Skins\Stadium
. You will need to restart the game, otherwise skid marks will appear solid black.
You can also replace the skids with the Default.dds
for each surface so you don't have to restart the game. But keep in mind that this still overrides map mods.
Each surface includes a Default.dds
file, which should be the original skids used by the game. You can use these as templates in any program that allows editing of DDS (DirectDraw Surface) files. Save the DDS files with DXT5 or higher versions.