Space.BIT is a 3D space shooter based on the jMonkeyEngine game engine.
This game was part of a computer graphics course in early 2012 and has been updated in early 2020 to make it just work with Java 11 + jMonjeyEngine 3.20.
Install Gradle and Java 11
git clone https://github.com/srad/SpaceBIT.git
cd SpaceBIT
gradle run
- Base on Java 1.6 at that time.
- Notice that the code design choices I made differ from the official recommendations made in the jMonkeyEngine documentation I made the decision to keep the source compact for this small project.
- The source is of course not fully fleshed out, it was only written during the course. I might continue working on it in the future, feel free to send pull requests.
- Notice the copyright notices in the game and handbook.
- All assets, except the monkey head, the music and the sounds, has been created by me with Blender and Gimp and can be freely used for non commercial purposes.
- The game license is a non-commercial creative commons license.
- Please also notice other resource licenses like the jMonkeyEngine.
- All assets are made by me based in Blender and Gimp, except the music and the Blender monkey head.