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@sebtoun sebtoun commented May 17, 2018

In Unity it is a common pattern to execute a task on the Unity main thread
before sending a response. The added option prevents the processRequest
method to always call HttpListenerResponse.Close method after the event
handler delegate has return. It is then the responsibility of the event handler
delegate to call this method.

In Unity it is a common pattern to execute a task on the Unity main thread
before sending a response. The added option prevent the processRequest
method to always call HttpListenerResponse.Close method. It is then the
responsibility of the event handler delegate to call this method.
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