Project Status: Preview
The goal of alien-signals
is to create a Signal library with the lowest overhead.
We have set the following scheduling logic constraints:
- Based on Push-Pull
- No dynamic objects
- No use of Array/Set/Map
- No recursion calls
- Class properties must be fewer than 10 (https://v8.dev/blog/fast-properties)
Experimental results have shown that with these constraints, it is possible to achieve excellent performance for a Signal library without using sophisticated scheduling strategies. The overall performance of alien-signals
is approximately 400% that of Vue 3.4's reactivity system.
For more detailed performance comparisons, please visit: https://github.com/transitive-bullshit/js-reactivity-benchmark
To achieve high-performance code generation in https://github.com/vuejs/language-tools, I needed to write some on-demand computed logic using Signals, but I couldn't find a low-cost Signal library that satisfied me.
In the past, I accumulated some knowledge of reactivity systems in vuejs/core#5912, so I attempted to develop alien-signals
with the goal of creating a Signal library with minimal memory usage and excellent performance.
Since Vue 3.5 switched to a Pull reactivity system in vuejs/core#10397, I continued to research the Push-Pull reactivity system here. It is worth mentioning that I was inspired by the doubly-linked concept, but alien-signals
does not use a similar implementation.
import { signal, computed, effect } from 'alien-signals';
const count = signal(1);
const doubleCount = computed(() => count.get() * 2);
effect(() => {
console.log(`Count is: ${count.get()}`);
}); // Console: Count is: 1
console.log(doubleCount.get()); // 2
count.set(2); // Console: Count is: 2
console.log(doubleCount.get()); // 4
import { signal, effectScope } from 'alien-signals';
const count = signal(1);
const scope = effectScope();
scope.run(() => {
effect(() => {
console.log(`Count in scope: ${count.get()}`);
}); // Console: Count in scope: 1
count.set(2); // Console: Count in scope: 2
});
scope.stop();
count.set(3); // No console output
Version | Savings |
---|---|
0.3 | Correctly schedule child effect scopes |
0.2 | Correctly schedule computed side effects |
0.1 | Correctly schedule inner effect callbacks |
0.0 | Add APIs: signal() , computed() , effect() , effectScope() , startBatch() , endBatch() |