Skip to content
Draft
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
195 changes: 195 additions & 0 deletions lib/node_modules/@stdlib/number/float32/base/to-float16/README.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,195 @@
<!--

@license Apache-2.0

Copyright (c) 2025 The Stdlib Authors.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

-->

# toFloat16

> Convert a [single-precision floating-point number][ieee754] to the nearest [half-precision floating-point number][half-precision-floating-point-format].

<section class="usage">

## Usage

```javascript
var float32ToFloat16 = require( '@stdlib/number/float32/base/to-float16' );
```

#### float32ToFloat16( x )

Converts a [single-precision floating-point number][ieee754] to the nearest [half-precision floating-point number][ieee754].

```javascript
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );

var y = float32ToFloat16( float64ToFloat32( 1.337 ) );
// returns 1.3369140625
```

</section>

<!-- /.usage -->

<section class="notes">

## Notes

- This function may be used as a polyfill for the ES2025 built-in [`Math.f16round`][math-f16round].

</section>

<!-- /.notes -->

<section class="examples">

## Examples

<!-- eslint no-undef: "error" -->

```javascript
var float64ToFloat32 = require( '@stdlib/number/float64/base/to-float32' );
var uniform = require( '@stdlib/random/array/uniform' );
var map = require( '@stdlib/array/base/map' );
var naryFunction = require( '@stdlib/utils/nary-function' );
var pickArguments = require( '@stdlib/utils/pick-arguments' );
var logEachMap = require( '@stdlib/console/log-each-map' );
var float32ToFloat16 = require( '@stdlib/number/float32/base/to-float16' );

// Generate an array of random numbers:
var f64 = uniform( 100, 0.0, 100.0 );

// Convert each value to a single-precision floating-point number:
var f32 = map( f64, naryFunction( float64ToFloat32, 1 ) );

// Convert each single-precision floating-point number to the nearest half-precision floating-point number:
logEachMap( 'float64: %f => float32: %f => float16: %f', f64, f32, pickArguments( float32ToFloat16, [ 1 ] ) );
```

</section>

<!-- /.examples -->

<!-- C interface documentation. -->

* * *

<section class="c">

## C APIs

<!-- Section to include introductory text. Make sure to keep an empty line after the intro `section` element and another before the `/section` close. -->

<section class="intro">

</section>

<!-- /.intro -->

<!-- C usage documentation. -->

<section class="usage">

### Usage

```c
#include "stdlib/number/float32/base/to_float16.h"
```

#### stdlib_base_float32_to_float16( x )

Converts a [single-precision floating-point number][ieee754] to the nearest [half-precision floating-point number][ieee754].

```c
#include "stdlib/number/float16/ctor.h"

stdlib_float16_t x = stdlib_base_float32_to_float16( 3.14f );
```

The function accepts the following arguments:

- **x**: `[in] float` input value.

```c
stdlib_float16_t stdlib_base_float32_to_float16( const float x );
```

</section>

<!-- /.usage -->

<!-- C API usage notes. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="notes">

</section>

<!-- /.notes -->

<!-- C API usage examples. -->

<section class="examples">

### Examples

```c
#include "stdlib/number/float32/base/to_float16.h"
#include "stdlib/number/float16/ctor.h"
#include <stdint.h>
#include <stdio.h>

int main( void ) {
float x[] = { 3.14f, -3.14f, 0.0f, 0.0f/0.0f };

stdlib_float16_t x;
int i;
for ( i = 0; i < 4; i++ ) {
x = stdlib_base_float32_to_float16( x[ i ] );
printf( "%f => uint16: %u\n", x[ i ], x.bits );
}
}
```

</section>

<!-- /.examples -->

</section>

<!-- /.c -->

<!-- Section for related `stdlib` packages. Do not manually edit this section, as it is automatically populated. -->

<section class="related">

</section>

<!-- /.related -->

<!-- Section for all links. Make sure to keep an empty line after the `section` element and another before the `/section` close. -->

<section class="links">

[ieee754]: https://en.wikipedia.org/wiki/IEEE_754-1985

[half-precision-floating-point-format]: https://en.wikipedia.org/wiki/Half-precision_floating-point_format

[math-f16round]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/f16round

</section>

<!-- /.links -->
Original file line number Diff line number Diff line change
@@ -0,0 +1,110 @@
/**
* @license Apache-2.0
*
* Copyright (c) 2025 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var bench = require( '@stdlib/bench' );
var uniform = require( '@stdlib/random/array/uniform' );
var isnanf = require( '@stdlib/math/base/assert/is-nanf' );
var pkg = require( './../package.json' ).name;
var float32ToFloat16 = require( './../lib' );
var polyfill = require( './../lib/polyfill.js' );


// VARIABLES //

var opts = {
'skip': ( typeof Math.f16round === 'undefined' ) // eslint-disable-line stdlib/no-builtin-math
};


// MAIN //

bench( pkg, function benchmark( b ) {
var x;
var y;
var i;

x = uniform( 100, -5.0e4, 5.0e4, {
'dtype': 'float32'
});

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
y = float32ToFloat16( x[ i%x.length ] );
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});

bench( pkg+'::polyfill', function benchmark( b ) {
var x;
var y;
var i;

x = uniform( 100, -5.0e4, 5.0e4, {
'dtype': 'float32'
});

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
y = polyfill( x[ i%x.length ] );
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});

bench( pkg+'::builtin', opts, function benchmark( b ) {
var x;
var y;
var i;

x = uniform( 100, -5.0e4, 5.0e4, {
'dtype': 'float32'
});

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
y = Math.f16round( x[ i%x.length ] ); // eslint-disable-line stdlib/no-builtin-math
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});
Original file line number Diff line number Diff line change
@@ -0,0 +1,63 @@
/**
* @license Apache-2.0
*
* Copyright (c) 2025 The Stdlib Authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

'use strict';

// MODULES //

var resolve = require( 'path' ).resolve;
var bench = require( '@stdlib/bench' );
var uniform = require( '@stdlib/random/array/uniform' );
var isnanf = require( '@stdlib/math/base/assert/is-nanf' );
var tryRequire = require( '@stdlib/utils/try-require' );
var pkg = require( './../package.json' ).name;


// VARIABLES //

var float32ToFloat16 = tryRequire( resolve( __dirname, './../lib/native.js' ) );
var opts = {
'skip': ( float32ToFloat16 instanceof Error )
};


// MAIN //

bench( pkg+'::native', opts, function benchmark( b ) {
var x;
var y;
var i;

x = uniform( 100, -5.0e4, 5.0e4, {
'dtype': 'float32'
});

b.tic();
for ( i = 0; i < b.iterations; i++ ) {
y = float32ToFloat16( x[ i%x.length ] );
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
}
b.toc();
if ( isnanf( y ) ) {
b.fail( 'should not return NaN' );
}
b.pass( 'benchmark finished' );
b.end();
});
Loading
Loading