Yamux-js (Yet another Multiplexer) is a Node.js (TypeScript/JavaScript) port of the multiplexing library for Golang made by HashiCorp: https://github.com/hashicorp/yamux. The 2 libraries are fully interoperable (you can have a client in Golang and a server in JS, or the other way around).
From https://github.com/hashicorp/yamux:
It relies on an underlying connection to provide reliability and ordering, such as TCP or Unix domain sockets, and provides stream-oriented multiplexing. It is inspired by SPDY but is not interoperable with it.
Yamux features include:
- Bi-directional streams
- Streams can be opened by either client or server
- Useful for NAT traversal
- Server-side push support
- Flow control
- Avoid starvation
- Back-pressure to prevent overwhelming a receiver
- Keep Alives
- Enables persistent connections over a load balancer
- Efficient
- Enables thousands of logical streams with low overhead
Install Yamux-js using yarn
:
yarn add yamux-js
Or npm
:
npm install --save yamux-js
var {Client} = require('yamux-js');
var client = new Client();
client.on('error', (err) => {
console.log('An error occured:', err);
});
client.pipe(commonXXXChannel).pipe(client);
var stream1 = client.open();
stream1.on('end', () => {
console.log('client disconnected');
});
stream1.on('data', (data) => {
console.log('recv:', data.toString());
});
stream1.on('error', (err) => {
console.log('An error occured:', err);
});
stream1.write('Sending data');
var stream2 = client.open();
// ...
var {Server} = require('yamux-js');
var server = new Server((stream) => {
stream.on('end', () => {
console.log('client disconnected');
});
stream.on('data', (data) => {
console.log('recv:', data.toString());
stream.write('Sending back data');
});
stream.on('error', (err) => {
console.log('An error occured:', err);
});
});
server.on('error', (err) => {
console.log('An error occured:', err);
});
server.pipe(commonXXXChannel).pipe(server);
See also a full example with
net.createServer
Both Server
and Client
can take a custom config as last argument in their constructor:
{
// AcceptBacklog is used to limit how many streams may be
// waiting an accept.
// WARNING [Difference with the Go implementation]: total number of streams, not in-flight
acceptBacklog: number; // default: 256
// EnableKeepalive is used to do a period keep alive
// messages using a ping.
enableKeepAlive: boolean; // default: true
// KeepAliveInterval is how often to perform the keep alive
keepAliveInterval: number; // In seconds, default: 30
// ConnectionWriteTimeout is meant to be a "safety valve" timeout after
// we which will suspect a problem with the underlying connection and
// close it. This is only applied to writes, where's there's generally
// an expectation that things will move along quickly.
connectionWriteTimeout: number; // In seconds, default: 10
// MaxStreamWindowSize is used to control the maximum
// window size that we allow for a stream.
maxStreamWindowSize: number; // default: 256 * 1024 (256 KB)
// Logger is used to pass in the logger to be used.
logger: typeof console.log; // default: console.log
}