Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
488 changes: 488 additions & 0 deletions ArmoredFloors - Backup.csproj

Large diffs are not rendered by default.

21 changes: 10 additions & 11 deletions ArmoredFloors.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -9,8 +9,8 @@
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ArmoredFloors</RootNamespace>
<AssemblyName>ArmoredFloors</AssemblyName>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<TargetFrameworks>net46</TargetFrameworks>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<TargetFrameworks>net472</TargetFrameworks>
<FileAlignment>512</FileAlignment>
<Optimize>true</Optimize>
<OutputPath>ArmoredFloors\Assemblies\</OutputPath>
Expand All @@ -19,7 +19,11 @@
<TreatWarningsAsErrors>true</TreatWarningsAsErrors>
</PropertyGroup>
<ItemGroup>
<ReleaseFiles Include="ArmoredFloors\**" Exclude="ArmoredFloors\Assemblies\**"/>
<ReleaseFiles Include="ArmoredFloors\**" Exclude="ArmoredFloors\Assemblies\**" />
<Reference Include="0Harmony">
<HintPath>packages\Lib.Harmony.2.2.0\lib\net472\0Harmony.dll</HintPath>
<CopyLocal>False</CopyLocal>
</Reference>

<!-- RimWorld references -->
<Reference Include="Assembly-CSharp">
Expand Down Expand Up @@ -141,13 +145,6 @@
<HintPath Condition="Exists('$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/')">$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.DirectorModule.dll</HintPath> <!-- macOS Steam install path -->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.FileSystemHttpModule">
<HintPath Condition="Exists('../_RimWorldData/Managed/')">../_RimWorldData/Managed/UnityEngine.FileSystemHttpModule.dll</HintPath> <!-- Custom directory -->
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\')">C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.FileSystemHttpModule.dll</HintPath> <!-- Windows Steam install path -->
<HintPath Condition="Exists('$(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/')">$(HOME)/.steam/steam/SteamApps/common/RimWorld/RimWorldLinux_Data/Managed/UnityEngine.FileSystemHttpModule.dll</HintPath> <!-- Linux Steam install path -->
<HintPath Condition="Exists('$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/')">$(HOME)/Library/Application Support/Steam/steamapps/common/RimWorld/RimWorldMac.app/Contents/Resources/Data/Managed/UnityEngine.FileSystemHttpModule.dll</HintPath> <!-- macOS Steam install path -->
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.GameCenterModule">
<HintPath Condition="Exists('../_RimWorldData/Managed/')">../_RimWorldData/Managed/UnityEngine.GameCenterModule.dll</HintPath> <!-- Custom directory -->
<HintPath Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\')">C:\Program Files (x86)\Steam\steamapps\common\RimWorld\RimWorldWin64_Data\Managed\UnityEngine.GameCenterModule.dll</HintPath> <!-- Windows Steam install path -->
Expand Down Expand Up @@ -471,7 +468,6 @@
<Private>False</Private>
</Reference>
<!-- end RimWorld references -->
<Reference Include="0Harmony" HintPath="ThirdParty\0Harmony.dll" Private="False" />

<Reference Include="System" />
<Reference Include="System.Core" />
Expand All @@ -484,5 +480,8 @@
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Source\**\*.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
6 changes: 3 additions & 3 deletions ArmoredFloors.sln
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 15
VisualStudioVersion = 15.0.27004.2009
# Visual Studio Version 17
VisualStudioVersion = 17.0.32014.148
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ArmoredFloors", "ArmoredFloors.csproj", "{D7D21B4A-1DA7-41D8-B202-C58CA8FA62AA}"
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ArmoredFloors", "ArmoredFloors.csproj", "{D7D21B4A-1DA7-41D8-B202-C58CA8FA62AA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Expand Down
7 changes: 4 additions & 3 deletions ArmoredFloors/About/About.xml
Original file line number Diff line number Diff line change
@@ -1,13 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Armored Floors</name>
<author>the_codewarrior</author>
<author>ghoulcallerv</author>
<supportedVersions>
<li>1.1</li>
<li>1.2</li>
<li>1.3</li>
</supportedVersions>
<packageId>thecodewarrior.ArmoredFloors</packageId>
<description>Armor plating for your floors to keep those beastly burrowing bugs out of your base. Turns out all it takes is two inches of steel-plasteel composite to keep the pesky critters out!\n\nBuild armored floors on any tile with overhead mountain to avoid infestations. Note that the flooring only prevents the *event* from spawning in a given tile. Bug nests can still appear on armored tiles if an infestation spawns on a nearby unarmored tile (the infestation event can occur on the unarmored tile then spawns nests in a radius around that tile).</description>
<packageId>ghoulcallerv.ArmoredFloors</packageId>
<description>Forked update of thecodewarrior's Armored Floors mod, original found here: https://steamcommunity.com/sharedfiles/filedetails/?id=2011863224 </description>
<url>https://steamcommunity.com/id/the_codewarrior/myworkshopfiles/?appid=294100</url>
<modDependencies>
<li>
Expand Down
Binary file added ArmoredFloors/Assemblies/0Harmony.dll
Binary file not shown.
Loading