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18 changes: 9 additions & 9 deletions diste/Messages/zh.json
Original file line number Diff line number Diff line change
Expand Up @@ -60,7 +60,7 @@
"name": "EldenForm_changestats",
"explanation": "When randomizing starting classes, this setting gives a small chance for changing starting class stats to allow wielding more weapons. For instance, it could increase the Astrologer's strength from 8 to 11 so it can wield the Bastard Sword.",
"english_text": "Allow changing stats slightly for more starting weapons",
"text": ""
"text": "允许小幅调整职业初始属性以适配更多的初始武器"
},
{
"name": "EldenForm_confirmCreatePreset",
Expand Down Expand Up @@ -252,7 +252,7 @@
"name": "EldenForm_fileUnpackError",
"explanation": "Error usually encountered when the randomizer exe is run from 7zip etc, without unpacking it. This is a more detailed version compared to before, where {0} is the name of the directory, which is diste in the case of Elden Ring, and {1} contains the full path the randomizer is running from and expects to find the directory. To reproduce this error message, you can delete the diste directory yourself, or you can open the zip file in 7-Zip and click the exe without extracting it. (In the future, this message may be copied inside the program itself, because messages are themselves in metadata files.)",
"english_text": "Error: Required metadata directory \"{0}\" not found at {1}\r\nFirst use \"Extract here\" on the entire zip file, then run the program from inside of the extracted \"randomizer\" directory. Do not drag-and-drop individual files.",
"text": ""
"text": "错误:无法在{1}找到所需的元数据目录“{0}”。\n请将整个zip文件解压到磁盘并从“randomizer”目录内运行,不要在压缩文件内运行或只解压单个文件。"
},
{
"name": "EldenForm_fileUxmPatchWarning",
Expand Down Expand Up @@ -312,13 +312,13 @@
"name": "EldenForm_invertenvbgm",
"explanation": "When checked, ambient background music in levels can be swapped with each other, so you could hear Leyndell music while wandering around in Limgrave",
"english_text": "Randomize ambient music",
"text": ""
"text": "随机环境音乐"
},
{
"name": "EldenForm_invertgestures",
"explanation": "When checked, all starting gestures and unlockable gestures will be swapped with each other (except the one in Blaidd's quest)",
"english_text": "Randomize gestures",
"text": ""
"text": "随机肢体动作(布莱泽任务动作除外)"
},
{
"name": "EldenForm_invertoutfits",
Expand Down Expand Up @@ -762,7 +762,7 @@
"name": "EldenForm_randomizedFixed",
"explanation": "Randomize button when a seed is filled in and 'Reroll seed' and 'Reroll enemy seed' are unchecked. 'Set seed' means 'fixed seed', a seed number provided by the user",
"english_text": "Run with set seed",
"text": ""
"text": "固定种子组运行随机"
},
{
"name": "EldenForm_randomizeEnemy",
Expand Down Expand Up @@ -1092,7 +1092,7 @@
"name": "EnemyClass_AdjustSourceDoc",
"explanation": "Explanation for how to configure Frequency Adjustments, which appears in the enemy customization form. Reducing passive enemy types is an example of this. If crabs start with a 5% chance to show up, and their frequency adjustment is 50%, they will end up with a 2.5% chance.",
"english_text": "Special configuration to reduce the frequency of certain enemies relative to others in the same category. Use the + button to add an adjustment. For example, setting crabs to 50% will cut their chance of appearing by half.",
"text": ""
"text": "独立配置以减少某些敌人相对于同类其他敌人的出现频率。使用加号按钮添加单独的调整项。例如:将螃蟹设置为50%将使它们出现的几率减少一半。"
},
{
"name": "EnemyClass_Basic",
Expand Down Expand Up @@ -1590,7 +1590,7 @@
"name": "PresetEditForm_confirmNorandom",
"explanation": "Yes/no prompt which appears when trying to add 'Not randomized' to a custom enemy category. One way to make this appear is to edit custom enemy placement, click Reset, select the dropdown next to the '100%' textbox, and select 'Not randomized' from the dropdown. The 'Not randomized' selection is a way to not randomize a % of enemies, and it makes no sense for a group to both specify source enemies and say that none should be randomized. If the user clicks Yes, the editor automatically clicks the + button to make a new group and adds 'Not randomized' there.",
"english_text": "\"Not randomized\" can't be added to this source group because other enemies are already configured. Would you like to create a new group to set a percentage for non-random enemies?",
"text": ""
"text": "无法添加到此“不随机”分组,因为已经配置了其他敌人。您想创建一个新分组来设置不随机敌人的百分比吗?"
},
{
"name": "PresetEditForm_confirmOverwrite",
Expand Down Expand Up @@ -1620,7 +1620,7 @@
"name": "PresetEditForm_customHelpText",
"explanation": "Long explanation for using the custom enemy editor which can be accessed by clicking on the '?' link in a particular enemy category. This refers to other parts of the UI which have their own entries. Please ask me if you'd like further explanation for any of this, since this text tries to communicate how the randomizer works internally, which is complicated, and how to configure it, which is also complicated.",
"english_text": "Enemy randomizer works by swapping out enemies with other enemies taken from elsewhere in the game. It does this independently for each enemy category. Here you can configure a custom list of source enemies which can replace enemies in this category. You can also merge some categories together, by selecting \"Merge with\" in subcategories, or clicking on \"Quick edit\" links below to do this automatically.\r\n\r\nWhen configuring source enemies, you can click the + button to add a new source group. The % probability across all groups in a category must add up to 100%. If you want 10% of enemies in this category to become any boss, use a 90% group with \"Same category\" and a 10% group with \"All Bosses\". If you want only 50% of enemies in this category to be randomized, use a 50% group with \"Same category\" and a 50% group with \"Not randomized\".",
"text": ""
"text": "敌人随机生成器的工作原理是将敌人与游戏中其他地方的敌人进行交换。它针对不同敌人类别分别进行交换。您可以在此处自定义可替换此类别中敌人的来源敌人列表。您还可以将某些类别合并在一起,方法是在子类别中选择“合并”,或单击下面的“快速编辑”链接自动执行此操作。\r\n\r\n配置来源敌人时,您可以单击加号按钮添加新的来源分组。类别中所有分组的概率百分比之和必须为100%。 如果您希望该类别中10%的敌人成为任意Boss,请设置一个“同类别”的分组到90%以及“类别Boss”的分组到10%。 如果您只希望此类别中的50%敌人被随机化,请设置一个“同类别”的分组到50%以及“不随机”的分组到50%。"
},
{
"name": "PresetEditForm_descriptionL",
Expand Down Expand Up @@ -1704,7 +1704,7 @@
"name": "PresetEditForm_poolDefaultExplain",
"explanation": "Type of enemy replacement within the same category, so for Major Bosses, this means other Major Bosses. This shows up in the enemy editor for each enemy category with custom source groups. The {0} is the name of the current category. The reason why this is used, instead of just saying the category name by itself, is because of the 'Copy config from <other category>' option. For example, suppose that Regular Enemies are replaced with Same category (Regular Enemies). If Passive Wildlife copies its config from Regular Enemies, then it will be replaced with Same category (Passive Wildlife) instead, because the meaning of the current category is different there.",
"english_text": "Same category ({0})",
"text": ""
"text": "同类别 ({0})"
},
{
"name": "PresetEditForm_poolEnemies",
Expand Down