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This repository was archived by the owner on Sep 29, 2024. It is now read-only.
src\xrGame\WeaponMagazinedWGrenade.cpp
#ifndef EXTENDED_WEAPON_CALLBACKS
CGameObject* object = smart_cast<CGameObject*>(H_Parent());
if (object)
object->callback(GameObject::eOnWeaponFired)(object->lua_game_object(), this->lua_game_object(), iAmmoElapsed);
#endif
Change #ifndef to #ifdef