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feat(examples): add geom-terrain-viz demo
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# geom-terrain-viz | ||
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![screenshot](https://raw.githubusercontent.com/thi-ng/umbrella/develop/assets/examples/geom-terrain-viz.jpg) | ||
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[Live demo](http://demo.thi.ng/umbrella/geom-terrain-viz/) | ||
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Please refer to the [example build instructions](https://github.com/thi-ng/umbrella/wiki/Example-build-instructions) on the wiki. | ||
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## Authors | ||
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- Karsten Schmidt | ||
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## License | ||
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© 2023 Karsten Schmidt // Apache Software License 2.0 |
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<!DOCTYPE html> | ||
<html lang="en"> | ||
<head> | ||
<link | ||
rel="icon" | ||
href='data:image/svg+xml,<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 100 100"><text y=".9em" font-size="90">⛱️</text></svg>' | ||
/> | ||
<meta http-equiv="Content-Type" content="text/html;charset=UTF-8" /> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0" /> | ||
<meta http-equiv="X-UA-Compatible" content="ie=edge" /> | ||
<title>geom-terrain-viz · @thi.ng/umbrella</title> | ||
<link | ||
href="https://unpkg.com/tachyons@4/css/tachyons.min.css" | ||
rel="stylesheet" | ||
/> | ||
<style></style> | ||
</head> | ||
<body class="sans-serif"> | ||
<div id="app"></div> | ||
<div> | ||
<a | ||
class="link" | ||
href="https://github.com/thi-ng/umbrella/tree/develop/examples/geom-terrain-viz" | ||
>Source code</a | ||
> | ||
</div> | ||
<script type="module" src="/src/index.ts"></script> | ||
</body> | ||
</html> |
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{ | ||
"name": "@example/geom-terrain-viz", | ||
"version": "0.0.1", | ||
"private": true, | ||
"description": "2.5D hidden line visualization of digital elevation files (DEM)", | ||
"repository": "https://github.com/thi-ng/umbrella", | ||
"author": "Karsten Schmidt <[email protected]>", | ||
"license": "Apache-2.0", | ||
"scripts": { | ||
"start": "vite --open", | ||
"build": "tsc && vite build --base='./'", | ||
"preview": "vite preview --host --open" | ||
}, | ||
"devDependencies": { | ||
"typescript": "^5.2.2", | ||
"vite": "^4.4.9" | ||
}, | ||
"dependencies": { | ||
"@thi.ng/api": "workspace:^", | ||
"@thi.ng/dl-asset": "workspace:^", | ||
"@thi.ng/geom": "workspace:^", | ||
"@thi.ng/math": "workspace:^", | ||
"@thi.ng/pixel": "workspace:^", | ||
"@thi.ng/rdom-canvas": "workspace:^", | ||
"@thi.ng/rstream": "workspace:^", | ||
"@thi.ng/transducers": "workspace:^", | ||
"@thi.ng/vectors": "workspace:^" | ||
}, | ||
"browser": { | ||
"process": false | ||
}, | ||
"thi.ng": { | ||
"readme": [ | ||
"dl-asset", | ||
"geom", | ||
"pixel", | ||
"rdom-canvas" | ||
], | ||
"screenshot": "examples/geom-terrain-viz.jpg" | ||
} | ||
} |
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import type { Nullable } from "@thi.ng/api"; | ||
import { download, downloadCanvas } from "@thi.ng/dl-asset"; | ||
import { asSvg, group, polyline, svgDoc } from "@thi.ng/geom"; | ||
import { fit } from "@thi.ng/math"; | ||
import { | ||
FLOAT_GRAY, | ||
GAUSSIAN, | ||
convolveImage, | ||
defSampler, | ||
floatBufferFromImage, | ||
imagePromise, | ||
type FloatSampler, | ||
} from "@thi.ng/pixel"; | ||
import { $canvas } from "@thi.ng/rdom-canvas"; | ||
import { fromIterable, reactive } from "@thi.ng/rstream"; | ||
import { map, range } from "@thi.ng/transducers"; | ||
import { madd2, type ReadonlyVec } from "@thi.ng/vectors"; | ||
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// Image sourced from USGS (https://earthexplorer.usgs.gov/) | ||
import IMG from "./n46_w123_1arc_v3-crop2.jpg"; | ||
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// canvas size | ||
const WIDTH = 1280; | ||
const HEIGHT = 720; | ||
// elevation scale | ||
const ELEVATION = 250; | ||
// Y tilt/stretch | ||
const YTILT = ELEVATION / 4; | ||
// sample every N pixel cols/rows (fractional step sizes supported!) | ||
const XSTEP = 1; | ||
const YSTEP = 1; | ||
// flip view flag (flip coordinates, for DEMs this means view from north) | ||
const FLIP = true; | ||
// gaussian blur radius | ||
const BLUR = 2; | ||
// terrain color | ||
const STROKE = "#557"; | ||
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// function to sample a pixel row from the image and transform into a polyline. | ||
// the pixel values are read via given sampler (which we'll later configure to | ||
// use bicubic interpolation) and therefore can use fractional positions (in | ||
// both X & Y directions) | ||
const polylineFromPixels = ( | ||
sampler: FloatSampler, | ||
width: number, | ||
y: number, | ||
screenPos: ReadonlyVec, | ||
screenScale: ReadonlyVec, | ||
stepX = 1 | ||
) => | ||
polyline( | ||
map( | ||
(x) => | ||
// sample image to obtain Y position, then scale & translate to | ||
// configure screenspace | ||
madd2( | ||
null, | ||
[x, sampler(x, y)[0] - 0.5], | ||
screenScale, | ||
screenPos | ||
), | ||
range(0, width, stepX) | ||
) | ||
); | ||
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// function to clip/segment given polyline vertices against an existing horizon | ||
// line we will use screenspace coordinates (with -Y as the up axis). the | ||
// polyline will be split into segments whenever it crosses the horizon and only | ||
// segments above the horizon are kept. the function also computes & returns the | ||
// new horizon for future (re)use. | ||
const hiddenPolyline = (pts: ReadonlyVec[], horizon: ReadonlyVec[]) => { | ||
const res: ReadonlyVec[][] = []; | ||
const newHorizon: ReadonlyVec[] = []; | ||
let newSeg = true; | ||
for (let i = 0, n = pts.length; i < n; i++) { | ||
const p = pts[i]; | ||
const h = horizon[i]; | ||
// check if P is above horizon (-Y up) | ||
if (p[1] <= h[1]) { | ||
if (newSeg) { | ||
res.push(i > 0 ? [horizon[i - 1]] : []); | ||
newSeg = false; | ||
} | ||
res[res.length - 1].push(p); | ||
// update horizon using P's position | ||
newHorizon.push(p); | ||
} else { | ||
// P is below horizon... | ||
// if still an active above-horizon segment, close it | ||
if (!newSeg) { | ||
res[res.length - 1].push(h); | ||
newSeg = true; | ||
} | ||
// keep current horizon position | ||
newHorizon.push(h); | ||
} | ||
} | ||
return { segments: res, newHorizon }; | ||
}; | ||
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// main function is only async to simplify image loading via promises | ||
(async () => { | ||
// create an empty group to store geometry (the bg color attrib is only used | ||
// for canvas drawing) | ||
const scene = group({ __background: "#fdc" }); | ||
// create a reactive wrapper for the scene | ||
const geo = reactive(scene); | ||
// create a reactive canvas to subscribe to `geo` and handle automatic re-drawing | ||
const canvas = <HTMLCanvasElement>( | ||
await $canvas(geo, [WIDTH, HEIGHT]).mount( | ||
document.getElementById("app")! | ||
) | ||
); | ||
// load image, convert to grayscale floating point image buffer | ||
let img = floatBufferFromImage(await imagePromise(IMG), FLOAT_GRAY); | ||
// optionally blur the image with a bit of gaussian blur to reduce noise/jitter | ||
// see https://thi.ng/pixel readme for alternatives | ||
img = convolveImage(img, { kernel: GAUSSIAN(BLUR) }); | ||
// create a bicubic image sampler (to allow sampling at fractional positions) | ||
const sampler = defSampler(img, "cubic", "repeat"); | ||
// precompute scaling vector from image space to screen space | ||
const SCALE = [(WIDTH / img.width) * (FLIP ? -1 : 1), -ELEVATION]; | ||
// variable to hold the evolving horizon line (vertices only) | ||
let horizon: Nullable<ReadonlyVec[]>; | ||
// create a timesliced stream of Y positions to sample the image we also add | ||
// a subscription to process this stream of values, each time processing a | ||
// single pixel row and adding the resulting geometry to the scene (and | ||
// updating the canvas) | ||
fromIterable(range(1, img.height, YSTEP), { delay: 16 }).subscribe({ | ||
// subscription handler which is called for each new value | ||
next(y) { | ||
// compute Y position in screen space | ||
const screenY = fit(y, img.height, 0, -YTILT, HEIGHT + YTILT); | ||
// sample pixel row and create polyline | ||
// (taking FLIP config into account to adjust params) | ||
const line = polylineFromPixels( | ||
sampler, | ||
img.width, | ||
FLIP ? y : img.height - y, | ||
[FLIP ? WIDTH : 0, screenY], | ||
SCALE, | ||
XSTEP | ||
); | ||
// if we've got already a horizon (i.e. not 1st frame), | ||
// clip the new line and update the horizon... | ||
if (horizon) { | ||
const { segments, newHorizon } = hiddenPolyline( | ||
line.points, | ||
horizon | ||
); | ||
horizon = newHorizon; | ||
// create polylines for each resulting segment and wrap into a | ||
// group node | ||
const row = group( | ||
{ stroke: STROKE }, | ||
segments.map((pts) => polyline(pts)) | ||
); | ||
// add to main group | ||
scene.add(row); | ||
// send to canvas (which is subscribed to the `geo` stream) | ||
geo.next(row); | ||
} else { | ||
// in first frame merely record the sampled points as initial horizon | ||
horizon = line.points; | ||
} | ||
}, | ||
// subscription handler which is called when the stream is exhausted/done | ||
// (i.e. in this case when the range() iterator is finished) | ||
done() { | ||
const baseName = `terrain-${Date.now()}`; | ||
// convert geometry to SVG & download | ||
download(baseName + `.svg`, asSvg(svgDoc({}, scene))); | ||
// also download canvas (by default as PNG) | ||
downloadCanvas(canvas, baseName); | ||
}, | ||
}); | ||
})(); |
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/// <reference types="vite/client" /> |
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{ | ||
"extends": "../tsconfig.json", | ||
"include": ["src/**/*"], | ||
"compilerOptions": { | ||
} | ||
} |
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