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ADD THE FOLLOWING SECTION TO THE STATUS PANEL IN BETWEEN CAPITAL AND RESOURCES "TURN INSURANCES & WORKFLOW MODS" Divide into two sections with sub titles matched to the style scheme INSURANCES AND WORKFLOW MODS

-display each insurance purchased in the insurance section -display each workflow mod under the workflow mods section

When the user presses the next turn button each of the insurances are to be cleared from the panel

make provisions in the game flow logic to incorporate an expiration period of when the workflow improvements expire, see below for concept:

Duration Type Pros Cons Best For Single Turn (Temporary) Easy to balance, forces repeat investment Can feel repetitive or not worth the cost Quick games, early-game options Persistent (Additive) Feels rewarding and progressive Can snowball if not capped Long campaigns, tech trees Random Duration Adds uncertainty, makes risk management more fun Less predictable, harder to plan Mid/late-game surprise mechanics

🔄 Hybrid Option (Recommended): Workflow mods last 2–3 turns, but stack diminishing returns if purchased again before expiry.

Turn 1: +20% boost Turn 2: +15% Turn 3: +10% → expires unless re-upped

This encourages strategic timing, avoids snowballing, and makes players think ahead.

💰 2. How to Gauge Cost of Workflow Modernization? Consider These Variables: Turn length remaining – cheaper early, more expensive late

Current workflow inefficiencies – if they skipped past upgrades

Compound modifiers – e.g., penalties from poor past planning

Game phase (early/mid/late)

Pricing Models: Model Description Example Flat Rate Fixed cost each turn $25,000 per use Scaling Rate Increases per use $20k, then $30k, then $45k... Dynamic ROI-Based Price scales to your team’s output potential 10% of projected revenue boost Tiered Options Choose between Basic, Advanced, Elite packages $15k / $30k / $60k with increasing benefit duration and effectiveness

🔧 Workflow Modernization (Turn-Based Upgrade)

Duration: 2 turns per purchase

Effect: +X% speed or efficiency (e.g., fewer delays, lower costs)

Cost: Starts at $25k, increases by +$10k per re-purchase

Limit: Max 3 stacks active

can you incorporate these changes and provide a writeup of the final strategy implemented?

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