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* Started work on Vulkan ray tracing integration * Integrated new classes into GraphicsDevice * More changes * Expanded both TLAS and BLAS graphics implementations * More work has been done, still a bit buggy * Fixed all obvious issues * Submit command list instead of flush for TLAS * Only activate newer SpirV when necessary * Made several improvements * Further improvements * Made opacity check in all RT effects optional * Working on AS compaction * More BLAS compaction work * Working BLAS compaction * Fix minor code issues * Fixed some more issues
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