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Fix/pcfsoft shadowmap deprecation - #12

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tnb1j wants to merge 2 commits into
mainfrom
fix/pcfsoft-shadowmap-deprecation
Closed

Fix/pcfsoft shadowmap deprecation#12
tnb1j wants to merge 2 commits into
mainfrom
fix/pcfsoft-shadowmap-deprecation

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@tnb1j

@tnb1j tnb1j commented Aug 19, 2026

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Related issue: #XXXX

Description

A clear and concise description of what the problem was and how this pull request solves it.

This contribution is funded by Example

tnb1j and others added 2 commits August 19, 2026 05:37
PCFSoftShadowMap (2) was deprecated in favor of PCFShadowMap (1), which now
applies the same soft filtering. Migrate stale editor configs and project JSONs,
update the examples, and add a regression test so old scenes stop emitting the
WebGLShadowMap deprecation warning.

Generated with Codebuff 🤖
Co-Authored-By: Codebuff <noreply@codebuff.com>
Software WebGL can take longer than a fixed 1s to draw the first frame for an
OffscreenCanvas worker, which made the manual-security suite intermittently
fail with a blank-canvas assertion on CI. Poll the screenshot until the scene
is visibly rendered before asserting.

🤖 Generated with Codebuff
Co-Authored-By: Codebuff <noreply@codebuff.com>
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 365.64
86.89
365.64
86.89
+0 B
+0 B
WebGPU 679.61
188.59
679.61
188.59
+0 B
+0 B
WebGPU Nodes 677.65
188.27
677.65
188.27
+0 B
+0 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 507.69
123.44
507.69
123.44
+0 B
+0 B
WebGPU 747.13
201.45
747.13
201.45
+0 B
+0 B
WebGPU Nodes 697.48
189.04
697.48
189.04
+0 B
+0 B

@tnb1j tnb1j closed this Aug 19, 2026
@tnb1j
tnb1j deleted the fix/pcfsoft-shadowmap-deprecation branch August 19, 2026 12:29
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