Shape Aware Parallel Mesh Simplification Algorithm
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Updated
May 14, 2021 - C++
Shape Aware Parallel Mesh Simplification Algorithm
Official Code for "CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images (ECCV 2024)"
Zig library for loading, generating, processing and optimising triangle meshes.
Library to optimize OpenUSD stages.
Pythonic remeshing library based on the MMG software.
Discontinuous Galerkin (DG) solver (C++) coupled with a Quasi-Newton line-search algorithm (Python) to optimize the DG mesh.
MeshOptix is a lightweight and efficient mesh optimization tool for Unity, designed to reduce polygon count while preserving visual quality. It enables developers to generate optimized meshes quickly, improving performance across mobile, WebGL, and desktop platforms.
⚡ PolyPulse — Game-ready 3D asset toolkit for Blender. Mesh repair, LOD generation, UV atlas, colliders, engine export (UE5/Unity/Godot). Open beta.
3D model optimization toolkit for AI agents + CLI: mesh simplification, part splitting, texturing, format conversion, LOD, web delivery compression. Reads glb/gltf/obj/stl/ply + STEP CAD (Tier1). Every command emits meshify.report/v1 structured manifests.
Modular CLI toolkit for optimizing Three.js assets - analyze, audit, merge static meshes, generate LODs, and detect instancing opportunities
Slim heavy AI-generated GLBs (decimate mesh, resize textures) into plain-glTF assets that glTFast and other loaders read natively; plus a fix for wrong-mimeType embedded textures.
A 3D mesh optimization pipeline in Python.
Agent skill for Blender-to-Roblox modelling: physical UV scale, directional distortion, meaningful motion groups and lean prototype exports.
Blender extension: shape-true CAD to lean VR / AR / XR meshes, measured both ways. Hidden-geometry and outer-shell removal, GLB export.
ACSCull: visibility-aware triangle elimination for skinned characters in top-down games. Reference implementation.
Automated 3D mesh decimation, Draco compression, watertight auditing, and exact CSG booleans for WebGL and spatial agents.
Chrome/Edge MV3 helper for saving the GLB produced by Meshy's model.meshy loader pipeline
车模网格减面(
Browser tool to simplify/decimate 3D .obj mesh geometry (Three.js).
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