Main development repository for Rigs of Rods soft-body physics simulator
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Updated
Apr 14, 2025 - C++
Main development repository for Rigs of Rods soft-body physics simulator
Position based dynamics in Unity
A 2D Soft Body and Rigid Body Physics Engine.
Swift soft body physics engine
Bullet Physics Wrapper for Openframeworks
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects (code has New BSD license)
JVM bindings for Bullet Physics and V-HACD
eXtended Position based dynamics implementation with soft body virtual cutting
A cloth and soft body simulation library, using position based dynamics.
Iyan 3D Professional Edition - 3D animation app for iOS
Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics
Simple physics engine in TypeScript. It works on a principle that all real world objects can be modeled as point masses and forces acting on them.
CudaSoftCollisions is a library that allow you to detect self collisions in a tetrahedrical mesh that is deformed over time.
Sandbox to play with dynamics algorithms in realtime
Soft Body Physics in C++ using SDL2 graphics library.
Very simple verlet Physics Engine. Realization of particles, collisions between particles, springs, solid joints and anchors. It is possible to implement: soft bodies, rigid bodies, ropes, cloth, etc.. Drawing with canvas.
A physics-based simulation of a Rigid-Body object and its interactions with its environment.
Automatically exported from code.google.com/p/jelloas3
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