Chroma (developed by Ubisoft) helps in simulating different types of color blindness occurring in society.
Main purpose of this is to simulate 3 major Color Blindness types Protanopia, Deuteranopia and Tritanopia for our different games and aid accessibility team in performing various complex testing.
Following are key features:
- Color Simulation on single monitor. This solution works on top of game and can be maximized as per requirement.
- Work on all games. No dependency on any specific game or engine.
- High performance. Able to simulation live gameplay upto 60 FPS.
- Accurate results.
- Simulation of all type of color blind forms.
- Only available solution which capture screen live gameplay screen and simulate.
- Easy screenshot to log error.
- Easy and configurable UI.
Here is an example comparing the default image with its Deuteranopia-filtered version:
Original Image:
Filtered Image (Deuteranopia):
- For more details look into userguide here.
Download the official Chroma logos here.
If you encounter the following error while running CMake without Visual Studio 2022:
error C2039: 'wait_for': is not a member of 'winrt::impl'
This issue may occur due to an outdated CPPWinRT
library. To resolve it, install the Microsoft.Windows.CppWinRT
NuGet package using the following command:
nuget install Microsoft.Windows.CppWinRT
Alternatively, ensure that your development environment is using an updated version of CPPWinRT
. The best option to avoid this issue is to use Visual Studio 2022.