Skip to content
This repository was archived by the owner on Apr 26, 2024. It is now read-only.

Latest commit

 

History

History
29 lines (18 loc) · 874 Bytes

File metadata and controls

29 lines (18 loc) · 874 Bytes

CustomAnimationTools

Fix interpolation of constant on Unity 2018.4.0f1. Rotation curves are tested.

You can select *.anim file or select animation clips of FBX.

1.Select animtion in Project window

2.Click menu: AnimationTool->ProcessForConstant

3.Done.

Animation in Maya Correct curve


FBX imported into Unity. FBX settings are default. But this curve is wrong. Wrong curve


Animation result after processed. Result curve


Notice:

1.Keyframes must be full in animation. Please try bake keys on every frame.